Some new nodes for creation of Solids (from curves / surfaces) with libraries are merged into master.

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Proper NURBS lofting (skinning) node merged in master.
https://t.co/AZHvpxjDMy
This is already a NURBS surface built from PolyArc.

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Have to do this video tutorial and making it procedural using I especially like the normal transfer trickery and the instance collection!

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Solids nodes have been the first batch of nodes with features from that have arrived to More will arrive soon. Installation steps here: https://t.co/IkF13cOGlo I hope you find them useful :D

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Mutated Alien Cucumber 🥒 A study of Calculate Mask node..

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Hmm. 's "Recursive Subdiv by Field" scripted node.
https://t.co/m5KeejKNyb

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Special signed version 👁 🐙 Would be nice if printed as limited edition posters but in the style of Takashi Murakami, layered in 108 holographic paints and fragrants.

Maybe we can make 3D sculpture gigantic version of this creature..?

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Playing with circle attractors...

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I heard someone requested how to make procedural beads... coming soon.

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Incoming video tutorial is how to use Sketchfab as reference to learn 3D geometry perspective, like Bonobono skull 💀 below.

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