this is a bit of everything but the kitchen sink 😄

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trying to imitate the shading of Spider-Man: Into the Spider-Verse

zoom in to check the details 👁️👁️

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cartoony inking with post-processing

with increasing levels of "sketchiness" 😀

this one has taken three sessions, so i'm a few days behind again 🥺

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a grungier, more scribble-like version of ink rendering with post-processing

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more ink-like sketch rendering, this time using post-processing, take 1

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this version feels a bit more like made with a metal-nibbed pen

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more test with shading like copper plate engravings
or Moiré nightmares for compression algorithms

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more inky scribbles

old and faded ink on parchment

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more ink test: patch hatching
it doesn't look like i'd really want it to look, but it's a start

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The web bridges the gap into the physical world. All of my commercial system are capable of generating high-resolution stills, moving assets and can be deployed to virtually every touchpoint. The web is the ultimate creative platform

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半年前に理解不能だったgpgpuをやっと理解できた...やっとだ...😂

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Moonlight Sparkles✨ 3D letters designed in Blender, generative flowers and plants made in three.js, glsl shaders and sparkles particle system using three.bas by Anna the Scavenger






https://t.co/TlVSsk7yPQ

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This idea seemed lame until I accidentally discovered the broken triangles form a zoomed the image when transitioning.

Making a few iterations of this in the next few days👻

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this is from 2013, for the movie Gravity website. BufferGeometries were landing on threejs (this is v58), we would serialize the massive models to binary files. the buffers could be read directly back into BGs. loading times were blazing fast https://t.co/dNLycoBTru

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Some new researches with the iPhone depth map

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