Honestly in ABSOLUTE AWE of how amazing my community is.

I began a competition expecting a few entries and was BLOWN AWAY when so many talented individuals jumped on to learn some simple texturing skills in a single night

I love every single one of you 🥺😭


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Golden Darkness texturing finished. Rigging to do next.

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PART 2: Concept artist Andy Walsh takes us through the Photoshop workflow for texturing and painting over the 3D base of Moe’s Tavern from “The Simpsons” being overrun by zombies…
https://t.co/NmRtkvHxua

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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So, still chipping away at Orimo's knight!! Been a heady amount of learnin' recently.
- Finalised the sculpt.
- Explored new alternatives for Retopo process, found love in Blender.
- Baked out maps.
- Began learning Substance painter
- Now texturing a first time PBR character.

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My first iteration of a Grineer themed backpack I've been working on for a while. I'm going to add more details and redo the texturing in the proper style as I quickly whipped up this one within a day.

you can view in 3D here: https://t.co/hyArQNybTJ

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you may think why unwrap took so long? well, I like to pack everything by hand and have full control to do some tricks :) notice her dress/scarf are asymmetrical at the top, but not at the bottom(increased texture space), or that book is aligned perfectly for easy texturing, etc.

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Work on the head is coming along nicely! I only need to add teeth and a tongue, and then I can finally make her hands and start texturing.

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Mari Extension Pack 5 is out. Jens Kafitz's set of add-ons adds a Smart Masks system for creating dirt and wear effects, a new Pattern Engine for generating procedural patterns, and a set of customisable Hotboxes and marking menus https://t.co/fcMIlp7QA7

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Just wrapped up work on my latest + environment and a breakdown video. A World of Warcraft homage! https://t.co/hpX8JGR4BM I really hope you like it! <3 :D

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Some wip pictures from thingie that I managed to do this weekend in Blender - model of a (SW) blaster. Just matcap and..., not-so-blue-print. Unwrapping to be done later, together with proper texturing. Also probably hi-poly version. To be released in the future.

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day 3: Samus Aran from Metroid! Lots of fun texturing this.

めっちゃ懐かしいゲームキャラだ!

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Getting to wrapping up the texturing on the high poly. So glad to have my computer working properly so I can dig into properly.

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Rigging is done on the new Sword model. Texturing and animating next.

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WOW, this has been so crazy to work on! I'm actually ALMOST done Uving as well!! Is ya gurl ready to dive into texturing?😷💕 find out next time on dragon ball z abridged 🌟

Ofcourse concept by @/itsVerauko https://t.co/brPs0E1ffG 💖

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Finished the texturing of the boots to fit the whole armor better, I'll need to add some more texture details before starting the custom rigging

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iPad Pro 2019 Close-Ups
Quick lighting and texturing I did, not focusing too much on lighting and texturing because Nik will do it, I just wanted to see how does it look

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some texturing progress

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