Finally got around to texturing the Kuva katana... Gonna need an actual name for this now. Any suggestions?

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Almost done. Once I finish the texturing I’ll add a little more contrast to balance the dungeon out.

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[From the blog] Quick post:
I had not done 3D modeling & texturing in so... https://t.co/MyAdHt3bPQ

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did it again and made an awesome coloured version of 'Crumbs' page 6! Go over and check her work out :3
I love the texturing she did here especially, very fancy

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Gabe Cervantes did a breakdown of his Sawed-Off Shotgun: concept, storytelling, detail sculpting, texturing, lighting, and more:

https://t.co/OUj4VUOJFz

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This Sonic abomination. I'm pretty happy with the texturing on this one, though the fur could use some work for sure. Still I'm proud of this one because it was a step closer to the level of detail I aspire to be able to produce.

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Icon commission for Kane! Really enjoyed doing the background it was very fun to mess around with texturing brushes

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Feel like I should add freckles to her horns and shoulders, they added a bit of skin texturing that I really like

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A lot of work is being done re-texturing the firearms in this game....

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Okay for today's (and yesterday's) progress on Fjord: battled to death with texturing, still have a lot of work to do (and give him hair ffs), but it's starting to look like something ! The textures look super muted when put in my scene, I'm going to have to change my lights.

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Texturing done in for Excalibur for the and how it looks like in so far :)
Come see the progress here : https://t.co/gkKvGr6DZL

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Hi! Thank you for this!
I am a freelance concept artist and an illustrator open for new freelance work. I love character art and recently picked up texturing as a new thing to learn.

My portfolio site is in work so here is my contact email: ✉️heathwindart.com

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sadly texturing isn't my forte lol

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Settled with this for now, onto texturing and rendering now. Will push the skin details as much as I can for this one and let do its thing.

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I love it when you can get in the absolute flow of a model. 100% starting from scratch, this is how far I got today!!! Tomorrow I'll be doing the accessories, touchups, and possibly starting the real texturing!

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Been working on this guy in the evenings. Apart from texturing in , Iray renderer is pretty handy for doing some quick lookdev. I should get him into Arnold soon for final renders.

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Gotta throw my hat in the ring!
I'm Taylor, and I do primarily concept art but can also do modeling, texturing, and work in-engine. Full portfolio here: https://t.co/v3DxvzvL2L

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A look at the progress on our character models, some are being rigged and textured, and others are still being sculpted out studio208animation

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I think..it's slowly getting there?
Also texturing in Blender gave me arm pain ;_:

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I had not done 3D modeling & texturing in so long (since I left my 1st studio job at end of 2014). I want to relearn it! I used 3ds Max & Cinema 4D but I want to learn Blender this time!! Here is an idea I want to try to recreate. I hope to polish & colour the concept later!!

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