Using booleans have been helpful in the sculpting process!! I love how this legs look! Hopefully it works for the hands as well!

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Progress on my very first character sculpting in Blender
I had trouble with the hair particles so I decided not to use it :D



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Hi! I am a 3D artist from Brazil. I can work with different art styles and I am looking for work at the moment.
https://t.co/ihvNDr5zyu

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Franz Liszt (1858) 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist

Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.

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It’s been a long ass time since I’ve modelled a character so this is taking longer than it should.

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Hair test... Why did i make a character with such long hair???

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Thought I'd share a piece I have been working on for the past couple days, it's going to be a remaster portrait of my first 3D character! Here she is so far!

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Pikachu Character 3D Model work has done by chaofan ye
Software used Maya, Vray, Xgen

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This is my latest project with , i did the & for the main character in ALHOLE GAME.
i hope you like it.

by :
Check my portfolio to saw the high quality : https://t.co/lXgCiVkBl6

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WIP. I did the sketch a while ago and finally turning it into something.
- - -

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HI,This is the third work of my Head carving series.About Tifa's Fan Art.other pictures.🧐#CharacterModeling

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Please let the Worgen and human models be separate!
So I can make a blind monk! I can give Dylan his yellow/orange eyes in human form and the new female African skin tone models and the new female make-up look amazing!

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Updated. Still lots of tweaks needed. Concept by:

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The Dwarf Warrior by HoOman Raad!3D Character Creation for Game!
Link:https://t.co/lr5Hv7dH8c

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A beta sculpt I didn't finish but taught me some of the tools needed to work on my current project Splicer.

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