https://t.co/4F6mf9iN5p

Kicking off October with texturing a SKELETON

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Commission for a client! I tried experimenting with texturing styles outside my usual :D

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Texturing Amaya was a fun one. I just love working on short hair badass women who could easily kick my ass.

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Still working on my 3D - I missed the deadline but still going to finish this. I've tweaked the mesh a bit to try get some better shapes and added some base colours - lots of texturing to do.

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With the bakes done I've moved onto texturing the robot. Here's a of the main body. I'm referencing and adding some PBR goodness to it.

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Marmoset Viewer Showcase | Ciri - Overwatch/Witcher Mashup by Agelos Apostolopoulos. Powered by https://t.co/6PiVpZwPDc

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Update: First pass of texturing complete! Textured in and using the Iray for a nicer render. Really proud with how it's turning out. Might just need some small tweaks or details to the texture to finish and take it to marmoset.

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My latest work. Done with and some modeling done in fusion 360 and texturing in Substance Painter.

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Hi ! Thank for the help !
a lot of digital and a lot of fandom >.<

And yes big work on texturing

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Working on something... i rly like pixelated curves for texturing... one day gonna make them work! :)

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New work in progress overhaul of my character.

Completely from scratch - the textures are pretty basic at the moment but, I'm also still adding to the model - mainly just at the blocking stage for texturing.

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I'm like this generation's old man trying to work the VCR
"Is this how hash tags work?"
I've changed jobs within the same company for the last 20 years. Concepts, modeling, texturing, lighting, FX, programming(badly) & product design. I also once mopped the floors.

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Hi I'm koi and I'm currently a 2D artist working with the amazing team! I do anything drawing related, from concept art, promo and 3d texturing, among other things I can be of assistance. I also was the lucky boi to be in charge of the box art 👌

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Hi I'm Conor, a solo working on CyberThreat! I do everything from 3D modelling and texturing, to programming (with the exception of artwork!), and love having the ability to share my progress along the way! I hope to keep creating games for a long time :)

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Finishing up The Witch of Faith modeling and texturing, i'll post more shots during the week!

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