画質 高画質

Yes, I (sorta) can. Thanks to and her beautiful creations, with a wonderful write-up to boot on her blog! Do check it out.

Didn't turn out too well though... Need more practice and fiddling around with function arguments. https://t.co/4SggOrXoAa

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am gonna draw destiny 2 stuff just give me a bit time to enjoy it as well .... also this new shader is op af

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Tryna see if I can replicate the Killer is Dead shaders

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If you don't want to deal DA or Pixiv, I made these Imgur galleries share all my stuff:
Misc: https://t.co/PU62OoXqjF
OLD xnalara stuff: https://t.co/3V3DRu1LZl
Blender Persona stuff: https://t.co/SWntkZUksb
Crossovers and posters: https://t.co/dzkZiajCuz
Also check these shaders https://t.co/FABI5LSv84

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ShadeRein💜💙
I draw more of Rein's hair.🙏


💜Boy:https://t.co/Sngfp67pW9
💙Girl:https://t.co/0a6wdnyaIQ

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4d rendering of 16-cell

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I am a beginner shader coder so I spent 3 hours trying to get this effect working.

None of the this graph is in the final effect.

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UVスクロールといえばカス子には必要不可欠なMODであるtoonshader2。
中でも自分にとって一番思い出深いのがfurshaderで、衣裳パーツの質感表現に大いに活用させて貰いました。
毛皮からウール起毛等々設定項目は多くないがtexと合わせてなかなか幅広い表現力があり、
今でもお世話になっております😊

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WIP black hole shader for ⚫️ Didn't learn it was happening at all until one day late, and didn't have my idea until today, but on the third day I've decided to join anyway, even if I can only spend time on this after work! 💃

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And here's the original sketches for both.
Also, I'm doing this with koddeshader in Maya but may move to Blender

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it's kinda sloppy. I just wanted to see if I could make it look good in the shaders without neat and nice topology. notice how the fingers and toes are just kinda slapped on there

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Pure-Comic Shader買って遊んでる

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Updated the Cel Shader to v2.0.0 for Godot 3.2. Thanks to everyone who had questions and suggestions. They helped inform this new version. https://t.co/qsdwnfuKP0

Now with:
1. Textures
2. Shadows
3. Included Outline Shader

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Interesting, the way you mixed the vectors. Thanks!
For my shader, I use the tangent node with the UV map as the controller, then a fresnel node. It gives me a horizontal line (UV-wise) that I multiply with my hair texture.

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Testing Noctis render in Blender using different render and shader settings. The render I posted yesterday was the Dissidia NT model while this is the FFXV model. Done with Blender+PS.

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no shader today, instead some coloured pencil drawing in honour of 😭💔
rest between stars 💛
&

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Colored with some Toon Shaders, really quick UV wrapping for now while I setup my rig for animating.

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