画質 高画質

further improved on the fake SSS in the stylized shader. keep the glow coming! ☀️

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The animation is done through vertex shader flapping and smooth mesh swapping. The flap time is offset by vertical position, which makes them differ from each other and flap faster when going up. This thread by was very helpful: https://t.co/fbT9Rdx3KR

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This 100% procedural shader is the perfect tool to make Animated Movies with a Comic style in black and white, in color or with your textures. It doesn't require any complex light composition, just add a sun lamp to your scene. https://t.co/0t2WMzvgNS

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A little 'Shadow Isles' inspired doodle, WIP. Finally done with previous project, so wanted to get back to do more handpainted stuff again! 🥳🥳

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自作ゲームのための飛行機ができた!アルザック/ナウシカ/パンツァードラグーンみたいな世界観を意識して作ったけど、メカデザインの引き出しがなさすぎてめっちゃ時間かかってしまった・・シェーダーは80年代のやつを流用して微調整。

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BlenderのManga Shader試してみました!結構細かく調整できるし、金属っぽい感じもできておもしろい。

無料で使えます。
https://t.co/FDmvaeHKCV

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Made a better customization :D
( Shader by )

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mainly revamping my UE4 shader for today, so I take a break from all that 3D technical stuff and resume working on Centaria concept instead , here 's lineart concept of her in action <3
Bigger images at : https://t.co/D0j9YfTT3s

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wip sonic riders b3d eevee shader featuring starline. partly inspired by seeing 's riders project

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shader
- a dragon/raptor-like cyborg man
- hitman
- quite chatty and friendly to nearly everyone. can be quite reckless and does not use his🧠
- very stealthy. pupils turn into crosshairs when going after his target(s)
- friends with 's robo and 's Helix

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As far as Modern Sonic is concerned, official renders have given it the appearance of skin. Even Forces uses a special shader to imitate the way light passes through skin.

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i wanna talk about my anti-himbo fuckboi titan

(commision art done by https://t.co/IPk29Jlamj and @/clashingshaders)

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Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂

🔗https://t.co/Or9aTV6y5o

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My recent renders are cause:
A) Updated shaders; higher quality textures.
B) "Photoshoot" for many of the wrestlers.
C) Updated lighting; faster, higher quality

This is Alistair "Wardog".

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I use Sai, so I tend to collapse a lot of layers or folder them. For a piece like <<this>> I used about 20 layers, shaders, hilights, screens, masks, filers, colours, lines, and the like. Not to mention I need those filers and colours for background, foreground, and focus point.

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Here's a behind the scenes look at the fake lighting effect from my
It's made using a soft round sprite with an additive shader. I also placed it on a higher layer in my Unity scene so it renders last.

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Here's a great pack of trapezoidal windows for your next archviz projects. The pack also includes 5 different shaders for the window frames. Great for houses, flats, or offices. This model works in Blender 2.8 - cycles and Eevee. https://t.co/DjDRypr4i9

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Trims for stone building facade.
Material will be revisited but its super satisfying making speedy progress :)
Window frames going to be combined into this trim sheet, I think theres enough space. Glass will be custom shader.

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more goodness. built a complex painterly hatch shader, even managed to break up the edges of the shadows with some noise. :)

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