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Well that was a fun experiment, but i dont understand UVs and Retopology so thish is probably as much as ill do for now. much better with hair and some color
@simonschreibt For modern games, why not just modify the UVs in the shader the same way you're modifying the geometry?
https://t.co/w2rNsbiZE6
i made a separate chain of save files to see how chopping the limbs at the elbows would work with the asymmetrical sleeves. it seems like it would work okay, once i fix the UVs
I was told that there was some texture / seams seen on the Gara Helmet, which have now been fixed! Fixing tints due to new UVs and will upload soon!
Back at it! Finished the main body Sculpt and Low res version last night, now onto the staff then uvs. #screenshotsaturday #3dcharacters https://t.co/wcicCaPqvb
Set myself a personal #3dart challenge to finish modelling, unwrap and textures for these video cassettes by the end of this weekend. Was a close call, but I did it!! #3dmodeling and UVs in #3dsmax, textures in #SubstancePainter and Photoshop
#gameart #artistsontwitter
here are some more screenshots of the assets from a game project i'm working on! just finished the UVs for this one yesterday, time to texture it :p #gamedev #Blender3d #blender #3dart #digitalart #scifi #3dmodel #digitalartwork
hey guys! doing some streaming! gotta get some topo done before uvs! https://t.co/CnMSNHEwOy #gameart #twitchtv
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂
🔗https://t.co/Or9aTV6y5o
Hi 3Dudes, let me show you my last #project! Now I have to do the #retopology, #UVs, and the #texture! Wish me luck! xD
#3d #3dmodeling #sculpt #zbrush #3dcharacters #stylized #SculptJanuary2020 #LoL #LeagueOfLegends #CaptainFortune #fanart
Heading into the new year with a fresh modeling project! I'm making a space ship, with my overall goal to get my uv maps looking good/well laid out. Here's an early look at it!! Still gotta finish modelling some pieces, then I'll be working on the uvs.
Can I be proud of our level and the fact I could import my Uvs to #Unity for the first time? 😊
Btw this is just a 6 days prototype. Let's see what we can get by friday.
#leveldesign #gamedev #seriousgames #indiegame #IndieGameDev #gamedesign
Viper : The Dominion Military Class Multirole Gunship.
Looking pretty badass all dressed up with new UVs.
#xengris #gamedev #IndieGameDev #scifi #starwars
Forgot to add the tail dildo thing so that's there now. Setting up UVs now which is annoying but its getting there.
I never mentioned what this is so yea this is a standard definition Spyro model. Using about 1.8k verts instead of 12k.
Close up screen grab 1.
So much fun and pain making this creature, I'd rather unwrap UVs for days than attempt complex rigging (not that it's even that complex really😉).
Sculpt done in @OculusMedium
#Indiedev #Gamedev #UE4 #indieGame #oculusMedium
@destructoid For making the thing, I actually used the 3d modeling program Blender to design the thing so I figure out what textures I would need to put on each face. I then exported the UVs (Or the skin of the model) and put them into Photoshop where I drew over them:
I finished retopology, uvs, and baked my normals and ao today! Tomorrow ill be rigging and making the greyscale textures since I want to have customizable color palettes per player.
Finished up the retopo and should be able to get the UVs done today... and then the fun part begins >:3c
Changed the trees 🎃UVs done and ready to texture. Thanks for all the support with this piece everyone! 🎃