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finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)
#3d #zbrush #SubstancePainter #pbr #artstation #art
Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺 #unity3D #madewithunity #procgen
I think this is as close as I can get to a #NoobMeVsNowMe. 2016 - 2018. So much of my work is behind the scenes now.
I definitely got way better at UVs. The frog texture is half the res of the dwarf guy.
Voxel Chicken updated on #Sketchfab !!! Now with custom AO map, new UVs and better optimization.
https://t.co/MmIB32kI0q
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#FreeDownload #voxel #voxelart #WebVR
P5D really improved a lot on certain areas of the models, the faces particularly, as an example here we have Joker.
P5 vs P5D (edited UVs to reuse P5 texture) vs Side by Side
Got Naja into Substance after improving her low-poly topology and UVs. #SubstancePainter #ZBrush #Blender3d
Took 40 minutes all together since I had to make the textures, got a friend to help with correcting my uvs I really liked how it was turning out. hopefully it still counts! #ポケモン5分モデリング
This dinosaur mega pack is the ultimate dino base mesh library for your prehistoric projects, the pack is constantly upgrading with new models.The models have good mesh topology and UVs, perfect for all kind of projects. https://t.co/J0ZAZ2Ojyz
Pipe Joints modular Assets for the "Blender Asset Management Addon". All Parts have full UVs & use supporting edges ready for subdivision. 52 different parts each has an empty on every end making it easy to connect parts together. https://t.co/bhqmCgM6t3
Kenku Wizard market stall wip... just some clean-up on the modeling left to do, then UVs (yay........) 👍
Retopo & UVs done! Now I have to do the same for the creature... which has... FUR😭
Pipe Joints modular Assets for the "Blender Asset Management Addon". All Parts have full UVs & use supporting edges ready for subdivision. 52 different parts each has an empty on every end making it easy to connect parts together. https://t.co/HjPGeEKW1v
I think I gravely fucked up the hand UVs, but it's too late now, whatever!!!
Blaaaah. 12 hours and a nightmare of dealing with #Maya2018's sloooowness later and I finished the #UVs for the #AmaranthChronicles #StormChaser #3DModel I did find some of the new #UVToolkit delightful, though.
UV Mapping and setting creases is hell. Pictures show GLSL Shading + Shadeless. The textures show shading even in the shadeless. Yeah, all those UVs I had to sort by hand. Opinions?
Progress on Textures:
Hair, Eyes, Body, Wings, Engines, Eyes, Top, Bra, Leggings, Boots
Another car well done! UVs can wait x3 #WIP #3dmodel #3dmodeling #3dart #3D #digitalart #gameart #gamedev #indiedev #lowpoly #Maya #supercars #automotive #Lamborghini
I also wanted the flame to react to angular velocity and sideways motion of the rocket. This is done with a twist value from -1 to 1, selectively rotating UVs by the distance from the top center
Mostly done with the sculpture, now I need to do retopo, UVs, textures,rigging and... jesus
#CriticalRole
@forgerapp Guys when I try to paint, is not showing it in my sculpt just in the uvs I tried switching the materials, what is wrong? Also how to use an fbk instead of obj when sculpting, I did it once.