画質 高画質

So was porting the water shader to LWRP and found out that if you take the depth blend (with scene depth and stuff), if you offset the mesh (to make waves for example), the depth blend goes with the mesh, it just doesnt care about the rest, so it moves with the mesh

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ぬぬぬ球状になっちゃいますね・・・
一枚目が望んでいる形で、二枚目が現状です…
shaderむずず…

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[Unity NPR test(戌神ころね)]
Left is Unity's default shader.
Right is after edit shader:
-phong tessellation to smooth polygon
-Inverted Hull outline(smooth normal preferred)
-low threshold & intensity, wide blur bloom
-TAA(blurry is a plus)

-..(word limit)

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Grabbed a couple shots of the sunrise this morning ☕🌄📸

Gotta love that view. Such natural beauty✨

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The new of the Week is 'The Amazing World of Gumball' by emmasteimann : https://t.co/tJ6pAwJxGj

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these details and texturing are just temporary, still working on the shaders. soo~ here's the ZB and SP viewport screens

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Heck I even made a made a mock up of a shader ball and it's still doesn't look right

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好きな色合いが出たときは、ちょっとだけ嬉しい。

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I have been in a massive artblock thanks to college. Here. Have a simple shader reference of Roosevelt for my upcoming cartoon.

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// Playing with some different shaders,,, trying to diversify.

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シェーダーフェス2019 締め切り日ながら入稿いたしました!
みんな、会場で正常にshaderが表示されることを祈っていてくれ!

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dicking around with Toon Shaders

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Feel free to try the textures out yourself if you think that might help 🙂 For Zbrush which is what I use to render matcaps, you can select something like the Chrome matcap and just replace the texture with whatever you want. You can make your own shader to hold more textures too

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made a shader and put it on my shroom puppy and this is some big blingee era energy ✨

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shaders or not
this game is beautiful
its a gift

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