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So was porting the water shader to LWRP and found out that if you take the depth blend (with scene depth and stuff), if you offset the mesh (to make waves for example), the depth blend goes with the mesh, it just doesnt care about the rest, so it moves with the mesh #shadergraph
[Unity NPR test(戌神ころね)]
Left is Unity's default shader.
Right is after edit shader:
-phong tessellation to smooth polygon
-Inverted Hull outline(smooth normal preferred)
-low threshold & intensity, wide blur bloom
-TAA(blurry is a plus)
-..(word limit)
More #shader coded #patterns for the next @pixelspiritdeck extension pack
The new #Shadertoy of the Week is 'The Amazing World of Gumball' by emmasteimann : https://t.co/tJ6pAwJxGj
these details and texturing are just temporary, still working on the shaders. soo~ here's the ZB and SP viewport screens
I have been in a massive artblock thanks to college. Here. Have a simple shader reference of Roosevelt for my upcoming cartoon.
// Playing with some different shaders,,, trying to diversify.
𝓩𝔃𝓐𝓻𝓽 is now open source on GitHub! 💪😅
https://t.co/Tvd1RoVXiQ
@github @Shadertoy #javascript #proceduralart #generativeart #abstractartart #evolutionaryart #mathart #generative #procedural #generative #zzart #creativecoding #100daysofcode #shaders #glsl #codeart
シェーダーフェス2019 締め切り日ながら入稿いたしました!
みんな、会場で正常にshaderが表示されることを祈っていてくれ!
#ShaderFes #VRChat #KKshader
@BohemianEmperor @EightyLevel @trudicastle Feel free to try the textures out yourself if you think that might help 🙂 For Zbrush which is what I use to render matcaps, you can select something like the Chrome matcap and just replace the texture with whatever you want. You can make your own shader to hold more textures too
@RimehWasTaken made a shader and put it on my shroom puppy and this is some big blingee era energy ✨
3D work in #Blender by @niallstensonart. Based on a concept by @meyoco_
#3dart #3dmodeling #rendering #render #shaders #stylized #animation #blender3d #b3d
.@emmakoch provided a breakdown of her stunning sketching and watercolor effects:
https://t.co/13YOfEoKyF
#zbrush #gamedev #indiedev #3dart #aftereffects #3dmodeling #shaders #characterart #characterdesign #texturing #rendering #render @pixologic