画質 高画質

I tried recreating one of 's pieces in 3D because I love the colour palettes. This one was pretty complex, there's a lot of backface culling, custom toon shaders and rotational constraints to achieve the final look but I think it turned out well

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was working on a dithering shader for our own game, felt like implementing it on reshade.
Blasphemous looks like the ideal game for the test run!
part 1/2

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the shader will automatically find places to land snow based on normal vector, which means Suzanne is also supported🙈🙉🌨️

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I do Destiny inspired makeup (shaders and more)and drawings 😁 (pictures are my awoken Stormcaller, dawn & dusk shader makeup, Eris with edits and without with my pic of oryx I drew)

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Trying to understand shaders black magic a little more, so I've made a pixel-perfect outline filter+shader for and framework. You can grab it here: https://t.co/8mxUWUqVGR

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I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !

First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes

used sponza to focus on lighting and other stuff

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Added foam trails / interactions with water.🚣‍♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader.

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shader vs no shader!!
i'm trying to replicate the three houses style!

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You guys ready for the sexy water of Tiamat ?? I just finished our first river and lake shaders 💎🌊❤️

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day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.

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I'm exploring blender just a tad with shaders and such; trying to get a feel for colors before I try to model. I don't want to work hard on a mesh only to not know how I'll complete my vision.....

I used the model from here -> https://t.co/r6e8t8puQn

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On every frame I spawn game object with this mesh with the same pose as dashing. Each of these models has a script that cycles trough materials with different hues and a dither shader and then destroys object.

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Made a GLSL shader that applies 8x8 Order Dithering on a given image with interchangable color palettes. First image is the original image and the second one is the dithered image. Here 's the link : https://t.co/O46VB41qhX .
What you say!

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I’ve been playing so much Borderlands 3 and Destiny 2 I thought I could apply a shader to my actual clothes today

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Working on quite a few practice models at once, will soon be finishing one of them, a (yet again) hearthstone card fanart. Quick shader effect on it, but I will improve on that too.

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