I've started sculpting one of the main cliff rock and replaced it in the level. I'll add probably 2 more for size and shape variety before moving to smaller pieces😀

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In two hours I'll be talking with from
I'll talk about my workflow for Virtual Production using the example scene I've prepared with V

Join join join!
https://t.co/6oamcz4wfR


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Welcoming to the community. So excited to have you onboard, many adventures await ! Thank you for supporting individual artists.

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I look forward to actually having the time to build some of these designs then play with them and blow them up in UE5.

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.Scalebound from P*

.DarkStalkers vs Guilty Gear
Produced by Capcom & Developed by ArcSysWrks

.XenoGears Remake produced by Monolift Soft and developed by SquareEnix with the Luminous Eng/UE5

.MGS1 Remastered

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「おまえまたルルカ放置してるやろ?なーにUE5いじってるんや!」
ちゃんとルルカも進めてますよ・・・

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An Art a day Keeps the block at bay.
Work in progress...
Part of the Consumption Collection. Next stop

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Seeing you make 3D environments in UE5 based off your art makes me want to do the same. I have an itch to make a fuzzy purple grass shader now. I am trying to do some fromsoft, Espen and FF Voidsent it this one.

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本日はさらに追加で、メインキャラクターデザインを公開したいと思います!

今後の開発進捗もお楽しみに!


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UE5の公式アイドルはやっぱ古代の谷にでてるEchoさんなのかな。僕的には非公式アイドルのグレイちゃんが一押しなんですが… なにげにキャラデザがいいと思うんですよね。

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Some quick WIP from this weekend's project!
When this is fully sculpted / textured and lit in Unreal, I'll be releasing a video on the full process 🥰

Original concept by: https://t.co/uccRhd7BJ0

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Old images from a story I was writing. I'd like to revisit these as environments in UE5 once freelance settles down this winter. There's so much I want to learn and so much I want to share!

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