Finished a node I've been working on for a while. Quick stone height from alphas! More in my blog:
https://t.co/cmIlqr1EVz

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Procedural Strawberry by SubstanceDesigner
Render: OpenGL (SDViewPort)
Map: BaseColor,Normal,Roughness,Height,AO,SSS

https://t.co/e6Q7eFgThS

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It's my first 😄

Hi, I'm Alfie and I'm a 3D environment artist currently in my second year of university studying at who also loves doing stuff in

👉https://t.co/a0RWnVGB6M

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Marcus Johnston is taking to the next level, by directly doing it within here is day 1: Sandy Rocks, - https://t.co/4UQj1UbrAg

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SubstanceDesigner実践編建物作例チュートリアル版

建物系作例を通してやや複雑なノード構成を解説するチュートリアル本です。ページ数も多く難しい部分もあるチュートリアルですがSDをより習熟したい方にお勧め!
1000円です。
https://t.co/Nu7Dbm7tDX

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my first texture on I tried to make a dirt ground tho

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Made a new procedural material in today, consisting of a wire fence and barb wire.

| | |

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Painter Material -100%

Turn your photos into paintings with style! You can easily adjust and create your own painting style with the help of tons of parameters.

https://t.co/AN4kqTvgrz

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Playing around with some procedural text distortion FX in Substance Designer

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触発されて久々にSubstanceDesigner。SDゆるゆる会、次回あれば・・・。

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Getting an amazing response to my latest material on Artstation - PC Debris, 100%
https://t.co/gtjdw7Fe7c

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Substance Designer 2019.2 - UXの改善、ドットノードやHDRマップ調整機能!および大規模な最適化!
https://t.co/R3KMjWO5YM

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プロシージャルな葉っぱ作りました
シード値を変えると形や模様が変わるぞ!

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