I should really write a more detailed making-of at some point (as much as still possible), everything was procedural: randomized sequence sync'd to queue points, poetry generator, flocking, metaballs, voxels, procedural type. all done over the spring/summer of 2002...

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With the improved terrain gen, I thought it was time to improve the tree gen as well, which 100% totally absolutely definitely did not have anything to do with recently moving to a place with lots of trees. Definitely not.

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Hey thank you for doing this ♡
Started a webcomic with my wife and am very proud of it 😊:
https://t.co/oaEcnunPoA
Some more pixels/voxels and game dev on Dribbble:
https://t.co/IBsDWCJRDF

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In need of a pagoda, a rotated tower or some helical stairs? Some new features incoming.

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All my latest voxels done for Star Wars: Dark Forces game from 1995.

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Behold my "mini CAD" car factory ^^. Did you know? We build the most sustainable cars in the world!
Go and grab our flag ship model - the "Chatarra" - today!

0 3

Some more inspirations on how to use my new "mini CAD" It can generate pretty cool and unregular or

Download: https://t.co/tjAIE4QlI4

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Hi! I'm Galang from Indonesia 🇮🇩 i'm an Graphic designer, and love to draw pixels/voxels.

🦕 Ig : https://t.co/vHb6C3IkRU
🦕 Be : https://t.co/fiqJj8rLgC

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Multiplayer games are the future of the metaverse.

Help stress test Cryptovoxels' game readiness by trying out the fiendishly fun obstacle course at the today.

Everything starts at 12 pm PDT here: https://t.co/PlvNJPfteI

2 9

"Lodestone pillars" add-on is now on Voxelspot!

Imagine traveling long distances many times, use this add-on to cut your travels shorter!

Adds 10 new decoration blocks
Adds 33 items

Use ender signals to teleport back to the nearest pillar of variant.

https://t.co/tfQLid90Qn

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