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Procedural 2D mixed media in Blender is mixed
I haven't drawn any of these trees, in case you're w… oh you're not
Just instances on curves
#visdev #geometrynodes #blender3D #b3D #bnpr
The trees' dry-brush-on-watercolour-paper look is inspired by Angela Smyth's drawings
'Miniature Space · Designer's room' by @magicwandyc https://t.co/B4UjS1Yov8 #b3d #blender3d #blenderart #blenderrender #blendercommunity
Some expressions and other stuff for #aramaki / #ryokugyu in #VRchat, lol, still over a week till #onepiece1057 drops. #blender3D #b3d #VRchat
I made another Odyssey style Pauline render because I've posted a lot of Splatoon renders in a row lol
#Nintendo #SuperMario #b3d #Blender3d #Mario #Pauline #Fanart
Testing
#screenshotsaturday | #gamedev | #indiegame | #unity3d | #madewithunity | #BNPR | #b3d
まいにちぱーまー23日目。テクスチャもだいたい塗り終えました。明日からは気づいたところを修正していこうと思います。
#blender初心者
#Blender3d
#3DCG
#b3d
#ウマ娘
#メジロパーマー
If anybody is interested in the specifics: Kim uses a toon shader (blender cycles) set to full size and I control the smoothness of certain parts through the Shadow Terminator Offset parameter.
#b3d
眉毛・まつげ追加。猫耳はもうちょい後で。
先に水着だけ穿かせてボーン入れて動かして、Curveをストレートにするプラグイン作って、髪の毛をボーンで今の形にする。
先は長いぞ_(:3」∠)_
今日はここまで。
#b3d
Blender's new hair got me so excited. I've just found this old model and made some test with hair curves. So stable, easy to use and powerful with geometry nodes. #b3d #HairCurves #geometrynodes