画質 高画質

HANGAR IN SPACE.
Blender使ってSFイラストを作りました。

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Procedural 2D mixed media in Blender is mixed

I haven't drawn any of these trees, in case you're w… oh you're not

Just instances on curves



The trees' dry-brush-on-watercolour-paper look is inspired by Angela Smyth's drawings

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A short comic I made a while back to test out my 3D comic set up. There's a few kinks to work out but I got about 9 pages done in under a week ^^

I had to remake this thread to correct page order/count because of an export error 😅

(Pages 1-4)

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モーションちゅちゅ ٩(ˊᗜˋ*)و
Next 背景やるど~

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Some expressions and other stuff for / in lol, still over a week till drops.

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I made another Odyssey style Pauline render because I've posted a lot of Splatoon renders in a row lol

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That was a journey, I think the legs did it for me.

Slammed together the assault rifle mesh today, wanted to capture something that felt like a generic assault rifle.

Standard infantry chassis used in a LA-RTS.

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何とかリア部分の構想はまとまってきた!!
後は電極プラグとコード類の作成なんだけど、本当に苦手・・・!!!

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まいにちぱーまー23日目。テクスチャもだいたい塗り終えました。明日からは気づいたところを修正していこうと思います。





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今製作中のキャラ。リファレンスからだと髪の構造の正解がわからない。クオリティを諦める勇気が必要か!

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If anybody is interested in the specifics: Kim uses a toon shader (blender cycles) set to full size and I control the smoothness of certain parts through the Shadow Terminator Offset parameter.

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I reaaally want to make another 3D character inspired by Fortiche's art style. These two were so much fun to do

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眉毛・まつげ追加。猫耳はもうちょい後で。

先に水着だけ穿かせてボーン入れて動かして、Curveをストレートにするプラグイン作って、髪の毛をボーンで今の形にする。

先は長いぞ_(:3」∠)_

今日はここまで。

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Blender's new hair got me so excited. I've just found this old model and made some test with hair curves. So stable, easy to use and powerful with geometry nodes.

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ちょっと並べてみた
爪先立ちと鳥脚と背骨パーツが好きすぎる

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