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WIP: trying to get the original softness of the BI material into the #b3d cycles shader is actually quite tricky...
coming up soon on Gumroad just for you: mechaskulls! zbrush files . shaders. ( vray//max). obj files.
#MagicaVoxel 0.97.1 Release : New Voxel Shader, Marching Cube Export, Brush Options (V/C/P) https://t.co/fjy7fos5cb
Unity用トゥーンシェーダ「BMToon」発売中です!発売中です! BMToonShader by BeamMan https://t.co/BrGLLaxHJe #unity3d
Now also with fluid simulation, I call it firewater: https://t.co/2mY3QEx2Wb #WebGL #GPU #CellularAutomaton #Shader
3 coupled Turing patterns that flow along their gradients with mouse interaction: https://t.co/g23L3ip6YE #Shadertoy
Blogを更新しました。
私なりのG_Shaderの使い方について説明しています。とりあえず、前編。
「制作者のあまり役に立たないG_Shaderの使い方(前編)」 https://t.co/BJ8ZC9gJMv
#indiedevhour New completed relic, what do you think? Modeled by @FeuganRa & shaders by @ZappForThat. #gamedev
Blogを更新しました。
先日公開したG_Shader Ver3.1の変更点についてです。
「G_Shader Ver3.1の公開と簡単な解説」 https://t.co/liaPTf2dDJ
Here's your Gaussian Blur pipeline kickstarter entry for reaction-diffusion in #shadertoy! https://t.co/vTX3YPoIFf
Updating our lighting with SpriteLamp-like shader and more fun stuff https://t.co/Lw61DmVDSb #indiedev #gamedev
LUT #shader applied to #pixelart ! Can you spot the enemy on the last one? #screenshotsaturday #gamedev #indiegames