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Did some 25 minute #shader #coding the other day, no prep, just flowing. #livecoding #shadershowdown #glsl
More test on dithering ! (simple checker dithering)
Shader in Unity based on this fragment shader: https://t.co/kQS6CUuGrU
Model & texture from: https://t.co/zZ1Gk36BFL
#shader #unity
[Ripples]
Distance fields and colorful waves.
#touchdesigner #creativecoding #generative #shaders
So with small tweeks the oil can also become blood & slime.
#madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d
We've been hard at work on the new shader pipeline for #NeverwinterNights: Enhanced Edition that will eventually debut in the new renderer.
Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!
https://t.co/aSIf6lKuD5
昼休みのBlender奮闘記02
1からかなり空いてしまったけどビルダーズも終わったので再開します。
今日は正月に作ったやつを特にリトポもしないで突っ込んでみてShader周りを触ってみたけどあんまり進展はなし
https://t.co/a2V01fqtQJ これやりたいんだけど
@Khoklavixche Me: I wonder what fancy shaders and technical wizardry these game devs use to do their thing.
Game Devs:
Playing with tori! #shadertoy #shader
https://t.co/Nte1JkAX3z
Crystal shaderを使ってて、元から入ってるてかりの部分の幅を最大値にしてるんですよね。なんでかっていうとてかりの部分減らすと服が完全に透けてまずいことになるんですよ
Waterfall shader updates. #TheWildAtHeart #screenshotsaturday #gamedev
Coalesce 15 - sol
WARNING: This is processor intensive.
#generative #gpgpu #shader #3d
https://t.co/a4FIWltYio
まじかるしげぽん(@m_sigepon)さんのFurShaderを試してみた!
尻尾とかモフ毛に対してはとても良い感じに出るけど、体全体に適用する場合は 毛の流れ等を作れない(作れるかどうか無学なので知らない)為 まぁまぁという感じ
apparently we won’t get to use too many toon shaders in my lighting class which is kind of a bummer but I don’t care I will HAND PAINT in these eye shines if I have to
For the first VFX study of the year, I'm making a tornado spell! I still need to make the beggining stronger, but I`m liking the tornado shader so far.
#VFX #Gamedev #Unity #MadeWithUnity @RealtimeVFX #Tornado #Spell
Group nodes are an effective way to save time, that's why I designed this pack, it contains seven procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. https://t.co/8Nz0bz1teD
Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target) #b3d