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理想の艶髪を追い求めて、光沢どの程度乗せればいいかなって悩んでるんだけど、N2+CShaderがものすごく親切・・・。これ使いこなせたら楽しいだろうなぁ。そしてモーション入れて調整してるとうっとりループに入ってしまって作業進まない
Get ready for me posting more shader stuff here we go: new Edge detection based on depth??
A render of the thing for @Search4aStar I made. Got the eye shader working after the fact!
Bloodstained Update: Shader results are in! along with a video of Miriam's 3D model: https://t.co/tlB2l86L6O
Final test complete! definitely figured out the style using @_chrisro voxel outline shader on voxel objects ^_^
WIP: trying to get the original softness of the BI material into the #b3d cycles shader is actually quite tricky...
coming up soon on Gumroad just for you: mechaskulls! zbrush files . shaders. ( vray//max). obj files.
#MagicaVoxel 0.97.1 Release : New Voxel Shader, Marching Cube Export, Brush Options (V/C/P) https://t.co/fjy7fos5cb
Unity用トゥーンシェーダ「BMToon」発売中です!発売中です! BMToonShader by BeamMan https://t.co/BrGLLaxHJe #unity3d
Now also with fluid simulation, I call it firewater: https://t.co/2mY3QEx2Wb #WebGL #GPU #CellularAutomaton #Shader
3 coupled Turing patterns that flow along their gradients with mouse interaction: https://t.co/g23L3ip6YE #Shadertoy
Blogを更新しました。
私なりのG_Shaderの使い方について説明しています。とりあえず、前編。
「制作者のあまり役に立たないG_Shaderの使い方(前編)」 https://t.co/BJ8ZC9gJMv
#indiedevhour New completed relic, what do you think? Modeled by @FeuganRa & shaders by @ZappForThat. #gamedev