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@nosemangr Looks like the mesh is damaged. Tried running through zbrush but the inverted polys didnt come through and couldnt be retopo'd. My workaround is using the normal direction shader in c4d to see and select the bad polys and invert manually. (gave them red color to easily see)
Quick lighting test in Unity with special shader
#unity3D #gamedev #indiegame
ままま式Appearance MikuでRefractShader_スー用 屈折エフェクト
髪に適用すると背景紙と馴染むんじゃないかな的な
スカートに使うと透けるとか、なにこれ凄い(誤った使い方
Shader Experiments-v583
#art #animation #generative #3D #design #Math #Science #creativecoding #CG #illustration #technology #STEM #Abstract #motionGraphics #gamedev #webgl
It's best girl #TogaHimiko! Model from #MyHeroOnesjustice, Shaders and linework by me.
#blender3d #b3d #blendernpr #MHA
なるほどなーMMDのスフィアって髪のUV真正面からやったらアニメ風のハイライトも出来るかもなー
UnitychanToonshaderのエンジェルリングの使い方に似てるなこれ
Here's the final version of yesterday's streaming ⭐
Someone titled this one "Stardust Crushaders" and it's the best thing I've heard, so it stays~
#JyuuDraws #JJBA #fanart #illustration
Hi #MeetTheDev! I'm Lee, a former environment artist and current lighting/tech artist with 11+ years in games. I've done env and lighting work on all three Dragon Age games. These days I make shaders and then light them on BATTLETECH!
Here is another hair test in Blender. I tried the new hair shader in 2.8 and other stuff too. This is only a test character I sculpted in Zbrush. #blender3d #hair #3dart
Hiiii #VisibleWomen!! 👋
I'm Valentina, a freelance 3D Character Artist specializing in stylized characters + creatures for games! I work with handpainted textures, stylized rendering, shaders etc.✨
💜https://t.co/k6vLKfJC65
💜https://t.co/DoReScnaR1
💌valentina.hawes@gmail.com
Gouache Shader Brushes — https://t.co/BrMEI8z1Gj / #brushes #gouache #illustration
The three shaders needed for the Phenomenalogicial Transparency that @mikemx7f and I collaborated on (https://t.co/qXJomd1vDt) are here:
- https://t.co/5S9Uxx2KJQ
- https://t.co/2dog5NO273
- https://t.co/aB1LPosAzi
Open source BSD license; use it anywhere you like for free.
Has anyone seen a #Unity3d #shader that resembles a 1950's block print like this? a kind of combo of flat unlit with a white wobbly outline and black hatching for shade? I know it's a long shot #IndieGameDev
When you spend a ton of cash on render engines but you just use the cell shader. Might need to add some reflection in post but I think it's getting there...?!