画質 高画質

テクスチャを作りました。数分でこれくらいのテクスチャができるのだからSubstance Painterは素晴らしいな。

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SUNSHINE
Artist: Bertil Toby Svanekiaer (Inspired by an illustration by )
Country: Accra, Ghana
Software used:
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Click the link in our Bio to upload your 2D/3D work to CGAfrica for a chance

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Some potential materials I started to make in Substance Designer for my character. For her body suit parts and some wire stuff.

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聞いてください
substance painterの研究しようとしていたらZBrush coreの練習でゴライアン作ってたんですよ

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Decided to sculpt another awesome retro character: 'Earthworm Jim'. For now; I've sculpted and posed him, and I hope to bring him into Maya for reto'ing and Substance Painter for surfacing/texturing!

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a little bit of substance practice before a short demo for a bunch of artists

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No. 379: Registeel
Iron Pokémon

Its body is harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly.

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Thank you everyone for coming out tonight! You guys rock! We got a solid start on color block out! Now to work on him until I pass out! I'll see everyone on Monday for more action!

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Guys. Bakes came back perfect and all of his TINY artifact errors have been cleaned up. Time for the fun part! Color block out and texture reference tonight!

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サイのリアルタイムモデル完成!
3年前の自主製作と同じモチーフをリメイクしてみました。

レンダリングはMarmoset Toolbag3です

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ZBrushにて作成した髪の毛をエクスポートし、Substance Painterにてリアルな質感の髪の毛をつくれました。後はこれをblender上で再現できればイメージ通りになりそう。

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finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)

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Whew! Missed by a couple of days but! continues! Normal bakes are almost ready! I was able to fix nearly 90% of its issues with some bake tweaking! Gotta make his ID map and we'll be solid for

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ZBrush→Substance Painterに持ってきてハイポリの要素をベイク。それでもまだ二十万ポリゴンとかあるので練習も兼ねて&単純にメッシュが汚いのでこれからBlenderでリトポ

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Finally got my hands on ZBrush as they've got a subscription now, excited as I also got Marvelous Designer 8 and all of substance on sale. Let the fuckery commence.

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進捗20190728

勉強キリがないので
こんな感じで進めていきます。

クオリティはこれ以上あげずに
あとは作り進めるだけです。

その前に でノード勉強して
出力したテクスチャ適用してみます…

ノード難しそう…

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