The same voronoi texture is used to add the blocks, and finally the input coords are distorted for the fisheye 3D effect
There's the whole nodetree:

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Happy birthday to Vorona from Durarara!!x2 Shou! 🥳🎉

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Hoy 16 de Julio cumple años Vorona de Durarara!!x2 Shou.
¡Felicidades!
https://t.co/TbGBcIobKC

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Im on a quest to commission chibis of all my OCs in different art styles so here's the main trio!!
---
Mari 🎨 @/poruvoron
Arrior 🎨 @/yiongurte
Tobio 🎨 @/potetobun

As always give the artists lots of love! 🖤🩸⚗️⚔️

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A hug at the right moment and a kind shoulder to lean on,
Is the sprinkle of magic that keeps us walking towards hope.

—Mimi Novic✨
📷Ukranian artist Chervona Vorona

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Zach Voronin (The Raven)

yeh, this is him in his 20s

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Voron0.1(120x120)で印刷できるKP3Sベースをモデリングしてます。1種類のネジで組めるようにしたい🙂

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more production for to the based on and nature research:
Sakura Subdivision [NGChB] https://t.co/MWZn1jKXKa Sakura Subdivision [Leaves] https://t.co/a7sN2L4qW0 Sakura [Wireframe Vision] https://t.co/Kh2hPdgXDD
welcome

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did few artworks dedicated to the
Sakura Subdivision [15] https://t.co/FHvRxyL6B3 Sakura Subdivision [11] https://t.co/z0jcgsm1Cp Sakura Subdivision [quad] https://t.co/WRJeVCSM3A
check it. Everything is based on connection of
and

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"RP13 _1– SB-P"
[c] 2022 v4w.enko
〰️
[R=Search_Pattern 13 – “Sakura Blossom” Parallel]
https://t.co/8SwpkUGuMI
Edition: 11 / 0.33 ꜩ

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Hello! Thank you for the artshare!

My name is Richard. I am envoronmant artist.

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"Sakura Subdivision [15]"
"cross-product of cuboctahedron polyhedron with 3d Voronoi and Sierpinski structures"
https://t.co/FHvRxyL6B3
https://t.co/5hLlXZudOO
Edition: 18 / 1.5ꜩ

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この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。

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"The Lions of the Vorontsov Palace, Alupka." Undated, by 1944. Watercolor on paper. Signed in Cyrillic on the lower right. Nikolai Samokish, painter (1860-1944). Born in Nizhyn, Ukraine. https://t.co/c0AC1OX4Va

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Couple other random bits and bobs, the water spout thing is just a bunch of voronoi textures, everyone does these the same way lol
I added some noise to the shadows in the floor shader so they're a bit softer looking under the water

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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Freaky Dreams BeaDnD-ers!

(Art by Maksim Vorontsov)

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did something for my good friend Voron ^_^ So did some stuff with font and his nickname

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