Making more progress with the parametric object creator and vehicles! Now the undercarriage is almost 1:1 to the ones I created in I only need to sort out the UV-ratios. :3c

A lot of work has been done for the data management too.

0 8

It is absolutely happening. WIP parametric vehicles for my game. >:'3c

Currently it's just the wheelbase and undercarriage, but it supports a wide variety of wheels and combinations already.

4 3

Trying to divide up vehicles into parts for in :3c

Luckily I already have most base shape creation in place for the building generator, but I will need to figure out the best way to handle the data for the generation for this. ;w;

3 6

Some upcloses. The best part is that I can regenerate structures on the fly during run-time, at a rate of 60 structures per second right now. ;w;

(But with the job system in Unity I can probably get it up to ten times that or even more.)

5 18

Now cases of stairs are associated per segment of a structure where possible. :3c

Also added a 180-degree flip, and a check if they are going to be outside or inside based on various criteraye.

2 4

one of my favorite procgen weirdos in No Man's Sky so far

6 51

A little clip of the new mudraptor in motion... These are procedural, physics-based animations btw, just like all creature/character animation in

15 127

According to life can be found on average on every 17th planet. You just have to take a closer look

2 4

Please come join us today! Explore 7000 proceduraly genorated levels and enless variaties

2 2

added even more ridiculous shininess to my procgen eyeball shader

0 11

Please come join us today! Explore 7000 proceduraly genorated levels and enless variaties

8 18

Part of the is to make more trees to place in certain biomes. I want to have at least one kind of plant for every biome. Later, I'll make animals too.

7 46

Wight got a fancy dash that transitions into slashing with its sword, hopefully will be very nice in game!

17 53

Planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets planets

1 12