Stargazing in from . Fully procedural and infinite amount of variations can be generated. 100% made in Substance Designer (Only 2D output)

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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Check my hot lava balls! Made in Substance Designer. https://t.co/m9YdmP33Rw

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Using from for something totally different! Making some space stuff (Only 2D output) 100% Substance Designer and fully :)

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First attempt at making Fordite in ... still a ways to go but it's something!

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A texture I made today to play around with emission in Check out my artstation for the full project :D https://t.co/umWYlJul91

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Work in progress of one of my fav F1 car of all time. All materials and textures fully procedural donde in and

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A simple node swtich and watch my ring mail become scale mail. It's like magic! ... A Highly practiced illlusion. I've got a long list of I wont to atempt, not sure witch next. Maybe feathers?

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Doing a pass on decals and camouflage tonight in and tune in over at https://t.co/x9eroTQluC

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山で撮影した落ち葉や石垣をB2M3でテクスチャにしてUE4につっこんでみました。
一度に多数のマップを書き出してくれてタイリングまでしてくれるので、すぐに現実味のあるマテリアルを作れる!

初めて使いましたが、写真さえあればSubstanceDesinerよりもお手軽ですね。
こいつぁすげぇや!

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I think I'm finally getting a workflow in substance painter that I like. Made a simple substance that uses bitmap inputs with some adjustments for most of the layers.

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Après le marbre, j'essais de toucher du bois, ou du moins d'en faire : https://t.co/Dwl6JeWVHV

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Blade of the Bound Shoal-Seeker, by JOHNNY M - https://t.co/khkuMGxCZ1
Textured with the help of

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Wood materials are a real pain in the ass. Still working on it but it's getting there.

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