画質 高画質



Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.

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Day 1 of Substance Painter/Props training:
1184 poly. Managed to cut it down to 700 afterwards.

Joined a team looking to make an indie game yesterday. Gotta learn new skills and not just stick with chara design though.

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Thought I'd share some vehicle models I made a while ago for "Car Racing" map by BBBStudios.
(Available on the MC Marketplace)

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3D character Model work has done by Nina Haftka, Character Artist / Digital Sculptor
It was handsculpted and textured in ZBrush and rendered in Maya using Arnold and xgen.

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WIP so far! Laying some mayor shapes before I clean up. Commission for !

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I've been trying some 3D modeling and thought of a fun idea while watching the streams! Thank you for all of the awesome content! 🥰

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I was able to finish this head today. I know it doesn't have ears and I am okay with that. This was a fun practice project. I cant wait to see what else I end up making.

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🎀Chandelier! Optimized for roblox of course. Bonus WIP shots included!

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A large WIP I've been working on for a few days in the odd hours... getting pretty hyped for it, going for a more modern/dark horror version of Cerberus.

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Started texturing the half elf, half orc boy. He has now been named Marshal

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