画質 高画質

Quick question to any 3D Modelers on Twitter. How would you go about modeling hair like this?

1 5

I started modeling Luna in 3d. Still a lot to do, but's getting there!

17 134

Been working sorta on this forgot to post this a while back it was a practice so not sure if I will make anything with it besides testing rigging again

4 13

Hiii, I hope u having a good day. ^.^/🌸
What do you think of this hair? I would like to see it.

2 13

tried 3D modelling and rigging a simple cute robot in ^^
any advice for robot rigging?
(wanna use him for a little practice game)

3 9

The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.

0 7

Here's a side-by-side comparison between the concept art and the final sculpts 😎

1 2

Time for some retopology. Gotta turn 200K tris into 2K or less.

2 4

A few WIP images of the 90's Skater Boy piece I did earlier this year. Original concept by the talented Luigi Lucarelli!
You can find all the final renders on my ArtStation!

2 16

First blocking of a new project, I've decided to add colors at this step to have a better look of the character

Based on Caleb Arredondo's concept

1 5



Progreso con detalles finales y PBR testing, pre-texturizado.
---
Progress with final details and PBR testing, pre-texturizing.

0 1

Day 1 of Substance Painter/Props training:
1184 poly. Managed to cut it down to 700 afterwards.

Joined a team looking to make an indie game yesterday. Gotta learn new skills and not just stick with chara design though.

1 2

Thought I'd share some vehicle models I made a while ago for "Car Racing" map by BBBStudios.
(Available on the MC Marketplace)

16 171

3D character Model work has done by Nina Haftka, Character Artist / Digital Sculptor
It was handsculpted and textured in ZBrush and rendered in Maya using Arnold and xgen.

1 2