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Something went wrong when connecting the textures, but I will fix it only tomorrow. it seems to me, or is it better to create and configure textures in ??? 😳

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Here are some screenshots of the final version of the level I made for ARD . I really like how it turned out in the end and learned a lot of new things about level design and set dressing while making it.

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【サンプル紹介】前面ガラスの窓から流れる滝やシャワールームから立ち込める煙!様々な演出が盛りだくさん!

こちらよりyoutubeで見ることができます!
https://t.co/puIJ5sAeRe

リアルな3DCG制作の仕事をしたい方→https://t.co/HObD38prV8

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so that's a bit of an old update but since I started my new job and fell sick, I havent had time to do more. I think i'll be finished soon, but i can't find a good lighting to make. Screens from ue viewport

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PAL preliminary random arm results when testing early procedural iterating.
🦾🦾🦾🦾🦾🦾
with for
🤖

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ワットソンのインターセプトパイロンを作りました〜



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Done! now has complete male and female Padded Armor sets.

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Probably my favorite blooper during the PAL design process was accidentally using a skin material instead of metal.
🦾>💪🏽
With at

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Happy new year all, it’s been a good year for art, let’s hope 2022 is even better🙏

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Priestess for Timesplitters Rewind

Been wanting to share this for ages, with the most recent update video nows the time!

https://t.co/hoBn0ZAPum

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Goat Afternoon. Here's a peek at a rough draft of texturing for the Goatical Jiffy Goateleton UE4 streaming and game model!

The glowy green cracks look alot better when I plug it into UE4 with post processing.

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the problem when you have such a fabulous ghost following you everywhere is that it makes you look dull in comparison
Sculpting is done!

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