画質 高画質

Alper Yenice talked about his Hive Wizard character and discussed his rendering approach using V-Ray in detail:

https://t.co/8c42yx2Dw7

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I thought I'd show a WIP on my next drawing to 3D.
so far so good!

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WIP
Still not sure what to do with the head but am working on it.
still some work ahead.
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The third character for It was very interesting to do it because I have not yet had to rely on living people when sculpting) I like both the actor and his characters. And I'm quite happy with the result.

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Gentleman I 😎

Sculpt /
Modeling /
Rendering /


I hope this work gets your like. 🙏🏻

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almost done modeling the shoe wheeeee xD

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So after painting my resin Cloud print I decided it's not good enough, went back to the model and ignored any FDM printability to fix up the hair and touch up the face.

Now seeing them side by side, how did I ever think it was okay before?

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Figured out how to make the hair by watching some 3D artists make models for VR Chat.

I feel like the hair mesh can be improved but its alright for now.

next are the clothes and face. maybe actual fingers???

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For this one I took inspiration from Skyrim and the Dreaming City in Destiny 2 to create an old mysterious place, full of magic.
Similar process to the last post, but this time it was rendered with Renderman. Bit of a learning curve, but it's got power to it.

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Now I am working on a cat model and it is already close to completion! :3 But in addition to it, I still have something to show, so the final version will be after the other models D
Когда-нибудь мой Английский станет лучше...

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There is always room to improve. Two years of working on these models.

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Alright! Basic body mesh is done!

I made improved reference sketches with formal front and side shots.

I'm currently trying to figure out how to do the hair...

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