Little personal proyect im working on. Im using free assets and some students ones.

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I got some feedbacks from people and I'm still tweaking the scene. Here is what I have so far, I plan on adding a generator in replace of the...white...mini fridge(?)

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50/100
The sign and the roof are finished today. Again I got carried away with the signboard ornaments. I will be cutting polygons when doing

7 6

49/100
Made the lanterns today and started modeling the roof. Spent a lot of time optimizing this and all previous files. I keep forgetting to clear history and make backups.

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The Plague Doctor NPC Character that we have made for our Dark Medieval Environment Megapack.

To purchase: https://t.co/unNOCAbBgk

For Free 3D Assets: https://t.co/jsYOO4hgm3

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Concept art for ! These are boss enemies in the game!

Support us on Patreon to see more monsters and updates in the future! I will only show the rest on patreon! https://t.co/EAgmHB8wUB
Art by

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47/100
The 8th module has been started. Because it is the largest of all, and it has the most original details, then the process will be delayed. Trees and Maneki-neko I will do at the end ..

2 6

In two hours I'll be talking with from
I'll talk about my workflow for Virtual Production using the example scene I've prepared with V

Join join join!
https://t.co/6oamcz4wfR


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For all using ,

Which are your workflow / tricks to reduce the compiling shaders time?

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44/100
Module 4 is ready. I decided to triangulate the model right away. I read somewhere that the engine does not break the model when imported into it. Can you please tell me if this is so?

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