画質 高画質

Cartoon shading and lighting, works well with isometric camera.

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Okay, done the texturing for my 3D unit uni assignment :) (At least for now, going to do something else now)

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Hey everyone! Today for we need your feedback. This is a WIP design with two versions. Which color palette do you like better and why?



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Can't wait to show off the new store interface...

Store and Breeding interface will now have reactions from the keepers rather than static images.

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is here! Here's some new animations :) hopefully the next week we can show some real gameplay!
--
新しいアニメーション!来週、本当のゲームプレイをお見せします!

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A new building appears! Place the Cattle Farm close to a Cow Ranch and you can send a Pip to produce Milk!

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Apparently, this is a Pear wearing some erotic underwear and not actual :)

I've been experimenting with Oilish brush in and i like the result very much, oh and this is actually

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We've been working on irrigation channels! One of many technologies you'll develop alongside the Clan.

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I am proud to finally present the official title, alongside the logo, of my upcoming game:

Once, I Was King.

Wonderful work by bringing the concept to life.
Discord: https://t.co/Kke0lUybVO
Mailing List: https://t.co/tByjcuA8bl

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The world is ending and that’s okay. The Extinction Generation. Art by karililt (ig ) and .

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Getting a new video ready for you all.

This one is on the newly optimized Killshot Feature in the game.

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was trying to do some card for a rpg game but I can't bring myself to do enemies, just cool fantasy gal.
I should just make a game with them being friend or gay or something.

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Hi !!✨✨ We have started making some concepts for our next roguelike mobile game at 🎮 Do you like it so far? Please leave us feedback!! 😊😊

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We would like to announce that the Early Access release is now scheduled for May 28th! ⚔️ Recently added a few more customisation options to the Lords. What kind of ruler are you going to be?

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Top view, north half. The world loops cuz invisible walls, unclimbable mountains, & endless trenches blow. and already solved this in 1990. It also makes speed run routing more crazy since there is no 'center' or 'edges.'

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Something small I'm putting together as a test!

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