ちょっと前にアイコン変更させてたけど、少し前に作ってたものでも
レンダリングテストしたものもついでに(Zbrush+NPR+filter使用・3dsmax+Vray使用・toolbag3使用)

modeling
texturing

15 100

Low poly plant with 3dsMax and Substance Painter.
https://t.co/3O7T6vmX2n
---

18 14

Check out Justen Lazzaro's neat Ultimate Trim tools. The add-ons, which are free for non-commercial use, implement Insomniac Games' fast environment materials workflow in and https://t.co/iqaIYRvLai

7 26

So cool to have a Quad Remesher running as a dynamic modifier in using the engine and Game Development Toolset

3 14

Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)

72 498

Well, I bet never thought I'd try his Index Painting technique in my complete delight it works wonderfully! Here it is working well on an upgraded 2x scale WC Hornet cockpit. Near perfect pixel art, no tweaking! Also posted the original, box and PS ref.

11 77

Finally finished the retopping and unwrapping the models that had a lovely total of 140 sub tools in zbrush (was not fun) but now I am texturing the models which is one of my favourite parts

1 2

Old renders from 2013 when I was trying to create a harmonious esthetic based on noise. Back then people didn't like noise so I stopped. Won't stop again. +

3 22

ET VOILA! dernier devoir de 3D de l'année.
Modélisation 3D et texturing de Dodo de Doremi Magique (Ojamajo Doremi). C'est la petite fée de Doremi.

6 31

Artist and Animator looking for paid cartoonist/storyboarding/illustration work. Willing to move to the Los Angeles area if need be, but able to remote! Experience with ToonBoom, Flash, Clip Studio Pro, and 3DsMax/Maya as well.

27 68

Another older model from the same concept as the Soldier, Bunny Ranger with a little breakdown of my process. I stay as low res for as long as possible, using dynamesh and zremesher to keep the objects simple. Alternating between and

0 11

Pues aquí un perrete super majo pero bastante letal 🐶
Hecho con 3dsmax y texturizado en zbrush
Se agradecen los rt🐲

4 10

Getting started on some block colour tests today! Looks like my UVs ended up in more or less the right places, now the real texturing fun starts...

1 6

Birdhouses.
This was a comission project I modeled and textured when I was working at Spellbound AR.
.

2 4

ディテール追加したり消したり。今日は疲れたからこれまで<(_ _)>
   

9 48

いろいろ不安定で、カミー〇君みたいになってたのであまり進んでないけど、細部つくりつつ、またバランスで悩む あーでもない、こーでもないと色々試した結果がこれ・・・ まだオカシイかな?(;´Д`)またバランスは変わるだろうな・・・    

27 54