So mlp is finally ending. It seems fitting for it to end in 2019, as it began in 2010 and will end the decade.
While I'm not as huge as a fan as I once was and distanced myself from it, I do respect it. Without it I wouldn't have started drawing or have found my close friends.

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The Untold Story of Bernadette by Giselle Valenzuela from Ringling College of Art and Design - https://t.co/sqgNSQYBnQ

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Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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フルプロシージャル中の人。
単純に人の顔が難しいーー!
なんか違う気するけど…まいっか

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Check out Justen Lazzaro's neat Ultimate Trim tools. The add-ons, which are free for non-commercial use, implement Insomniac Games' fast environment materials workflow in and https://t.co/iqaIYRvLai

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Be sure to get you tickets for this coming Sunday, July 7th. Go to https://t.co/496YK9eNkQ for the menu & tickets. We're happy to make adjustments for folks with dietary concerns!

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Durped around in for a few mins and made some "Felrock". I originally just wanted to make a blocky heightmap to use in zbrush but thought it be a waste to not try and make something with it.

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GPU Shaders mixed with ToonKit OSL line art (and some Freestyle.) Flexible, but takes a lot of setup. I have a GPU Scene and a CPU scene with instanced objects that having different Object Indices. The Object Index is used to mix between regular shaders and ToonKit ones.

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Stylized Ores Textures
I finished it yesterday
Here is the link to the instagram publication 😃
https://t.co/3dRzTeJl6N
Hope you enjoy it !

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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Stylized Crystals! ~ Could use some improvement but almost there!



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フルプロシージャルあいあんまん
Heightをうまくコントロールするための修行~~

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Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% (except for SD logo), rendered in .

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Alway great to participate in your I've been learning and following Daniel Thiger's fundamentals tutorial, I then added some finishing touches and color. I've go a long way to go but I'm really happy with my results so far.

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Made some rocks and grass in Substance Designer. I started off following Daniel Thiger's tutorial and added some finishing touches and color.

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