画質 高画質

Current personal project; getting the high poly done. Concept by the talented Viktor Titov

https://t.co/UPwEiUmiVY

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Glamour harpy is looking pretty nice. We might do a couple more tweaks, but mainly we're on to the boar-taur model unwrapping! https://t.co/8BGwN81l9I Join us!

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UnityAssetStoreで”モブキャラクターズ‐戦士” 販売開始されました!
仕事の隙間(数ミリ単位)を紡いでモデリングしました(疲労骨折)
どうぞよろしくお願いいたします→https://t.co/LxZa732sny

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Leveling up! WIP. Time to put my personal oc to the test ;v; Majority of the garments will be done straight in ! oh and FUZZY HAIrrrr

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N7 Valkyrie 3D model in the making
I started it 1.5years ago
Let's finish it.

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Rigging test. Almost done xx; i wonder if there’s a better method of painting weights. Felt like we never evolved from an old method.

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The extremely talented is modeling our very own Kremy Lecroux as part of a contest on ArtStation! Original art is by the wonderful . Check out Tom's regular updates as he works on Kremy at:
https://t.co/EHhSBCmKuB

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I used MudBox for the first time today. Once I figured out the basics, the work flow wasn't too hard to pick up.

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That's a structure from that was used for constructing huge vehicles. (...and It's not a slide)

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I'm finally finished!! Based on Thomas Mahon's concept art. Had a lot of fun seeing this come together c:


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I fell in love with M4A1-S. Love how it works in the game and how it sounds. I wanted to practice more with Maya anyway and now I'm working on it. 😚

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This is a concept sketch and model of a train elevator in . It's a huge structure in a canyon and has also some small rooms for workers.

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Here's a rig I just finished! His name is Yaya & he can shapeshift into different enemies he/the player defeats. Textures by !

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使用するソフトによってデフォルトのマテリアルやライティングは様々ですが、形状や作成段階によってもいろいろと変えながら作成していきます(゚∀゚)
基本的はぬるっとしたマテリアルですが、一枚目のようなガサっとしたマテリアルにすると細かいところまでよくわかります✨

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