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I've just announced the course I'm planning to launch later this year. For more details and future updates, you can see the full post here: https://t.co/4ir67GFHxI

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Another Concept art for our Scourge faction this time for the Vault a population and resource production building.

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Concept art for the Nexus the headquarter building of the Scourge our poisonous reptile faction.

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I've started this year focused on learning , so I chose a concept made by Ray Teja. This is Blu! I had a lot of fun doing this exercise and I hope you guys like it :) https://t.co/aAAWD1BQvO

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The Juice Tank is a population/resource production building. Which shamelessly liquidates the crystals into a drinkable juice. But remember greed comes always with a price!

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Nothing completely new for today. But some color and minior changes were made to the Twilight King Concept before he goes into 3d production.

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Wow after properly setting up the cel shader it looks even better! This is in Unity with realtime lighting. Not baked. Gonna be great in VR

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We haven't mentioned it before but Liquidation will offer air support. Concept art for our Droppod air support.

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Some great prototype work on a game environment by Alexander Boluzhenkov. Made with the help of Quixel Megascans in Unreal Engine. 💜

https://t.co/qytLkXrGJq

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Concept Art for one of our summonable units. The Fire Elemental the guardian of the Twilight Queen.

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One of our older Concept Art. The Savant a support and scout unit of the Twilight Crusade faction.

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"Cyber Neon" by Junliang Zhang. Textured with the help of and Inspired by Josh Van Zuylen, and bringing together themes from and 💜

https://t.co/1AFQ6FLG2Q

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