Made a quick scene in UE4 last night, dumb cave lads hiding, trying to trap people with a box

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【ゲーム制作・マップ編】

なぜ2Dグラフィックが良いかというと

圧倒的に作業量が少ないから。

X、Yの情報だけで済むのが二次元

X、Y、Zの情報全部必要なのが三次元

つまり3DだとバグチェックがZ分増えて大変になる

     
 

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【ゲーム制作・マップ編】

なぜ2Dグラフィックが良いかというと

圧倒的に作業量が少ないから。

X、Yの情報だけで済むのが二次元

X、Y、Zの情報全部必要なのが三次元

つまり3DだとバグチェックがZ分増えて大変になる

     
 

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I did this back in 2019 for the Predator Game.
It was a bit challenging, I had to design a lot of it myself and internet isn't exactly filled with Nuclear weapon refrence :))


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It's the holiday season!🎄 Need some ideas for your artist friends? Don't worry, we've got the ultimate list right here! https://t.co/mF7kjGwEmj

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Rai is the main protagonist of the video game. She belongs to the Alfarbores's tribe, being one of the youngest. She's adventurous and dreamy.

But here's the thing: she's the one. She'll save them all from the rain.

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法線編集->手動でやるのは難しいので転写モディファイアで元をいじりながら調整。結構いい感じ。鼻頭のハイライト回りをもうちょいなんとかしたい。
ポストプロセスで落ち影色調整->やっぱ調整ムズイ。影抽出も難しいし。ちょっとなしかな。

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Finally done with this dark fantasy scene from that I painted over in Photoshop. Turned out OK I think.

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New game ready character by Ryan Reos https://t.co/Chlm3TgOBX

Low poly, game ready, rigged, PBR textures. UE4 supported, ready to import into Unity.

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Hiiiiii. here are some images on a cabin scene I lit inspired by The Last of Us.

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Ruixa is a tiny mushroom that lives in the Colossus's Forest. She's very friendly and outgoing. She'll be your best friend in the adventure and will help you when you need it.

You'll love meeting her!

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Finished up a recreation of 's fantastic sprout room scene in

Thank you so much for allowing me to take a stab at this, your work is spectacular, and I hope I did it justice!

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The game is coming soon !!!!
sharing a crop of the main promo piece I did for Subverse , lighting and render entirely in UE4.
view the full version here or on the game 's store page 😃 : https://t.co/Xyvz6ML8xG

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November 2020 Coral Island development update is live! Check out our Summer music in the comment and let us know what you think. We're also a month away from the announcement trailer🌴

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https://t.co/5zMXUj5Mwy

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While I’m on a metal box kick, here’s an old fuse box I made for It’s fun to get to do smaller props like this occasionally.

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I work primarily in 3D, but as an environment artist specializing in lookdev, I try to be at least semi-competent at doing my own concepts. I rely heavily on blockouts in unreal and then paintovers.

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