画質 高画質

Messed with Vroid a bit more last night! I messed with the face texture and most notably the eye textures. And I lastly messed with the shaders in VRoid to make the textures look nicer!

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Testing my shaders again 👁️👄👁️
Reference:

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Couple other random bits and bobs, the water spout thing is just a bunch of voronoi textures, everyone does these the same way lol
I added some noise to the shadows in the floor shader so they're a bit softer looking under the water

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Thanks for the space to share our Missile Command Ark Defender! This week while working on a support ship feature, we made this cool shader effect to make our sprites look like "schematics!"

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【第四世代】れんでろで買ったパワーエイジさんのM4服をリテクスチャ

1.デフォ。古い世代なのでIray非対応。つるつるのビニールみたい。
2.Iray変換。うちはSYさんの一括変換あるのでそれで。この時点ですでにかなり綺麗。
3.バンプを調整して縫い目の質感出し、iReal shadersで金属の質感強化。

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[WIP] Update on my hlsl adventures

I have come to terms with the facts that normal maps are really ugly with this shader and added the normal's details to my base map.

I also added emission maps and some specular.
Next step : figure out how to add multiple lights (or not)

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FUN FACT: the current 3D realm background shader actually looks the way it does due to a coding error, back when I coded the initial shader, I didn't know how to create the glitchy effect I wanted(which was something like the attached image) and that weird shader was the result

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アップデートいたしました。
オリジナル3Dモデル【LoAdnel-ロードネル 】v.1.1.0
オリジナル3Dモデル【Norr-ノルル】v.1.1.0
最新VRCAvatars3.0 Dynamics PysBones KDAvaterShaders対応
その他不具合修正

https://t.co/hWBhx5k7bA
https://t.co/0GjgYs4IBM

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Finally there's a volume shader which does a lot of heavy lifting for the atmosphere (literally hehe)

It's basically 2 spheres (one at the planet, one at the control empty) joined together

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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Woo, yay, I really have to thank the people who gave the add-ons and tutorials on how to do the hair shaders, now Olivia's hair looks way much better : )
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Ocean shader I wrote for a client a while back

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Hey ! If I could wish for a shader, I’d love to see a “Copic Marker” Shader. ❤️❤️❤️❤️

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I am pretty happy with the shader work i have done last week, each level now have it's own proper ambience.

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ShaderGraphで原神の海を再現できるかも?

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Focusing on shaders

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Little look at the Rouge one seeing how I relocated the main file. Shader is WIP but everything not touched by it is fully polypainted in zBrush.

Rouge variation based on 's work! Hope to get to work on this and other models again soon!

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