画質 高画質

FUN FACT: the current 3D realm background shader actually looks the way it does due to a coding error, back when I coded the initial shader, I didn't know how to create the glitchy effect I wanted(which was something like the attached image) and that weird shader was the result

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アップデートいたしました。
オリジナル3Dモデル【LoAdnel-ロードネル 】v.1.1.0
オリジナル3Dモデル【Norr-ノルル】v.1.1.0
最新VRCAvatars3.0 Dynamics PysBones KDAvaterShaders対応
その他不具合修正

https://t.co/hWBhx5k7bA
https://t.co/0GjgYs4IBM

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Finally there's a volume shader which does a lot of heavy lifting for the atmosphere (literally hehe)

It's basically 2 spheres (one at the planet, one at the control empty) joined together

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Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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Woo, yay, I really have to thank the people who gave the add-ons and tutorials on how to do the hair shaders, now Olivia's hair looks way much better : )
===================================

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Ocean shader I wrote for a client a while back

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Hey ! If I could wish for a shader, I’d love to see a “Copic Marker” Shader. ❤️❤️❤️❤️

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I am pretty happy with the shader work i have done last week, each level now have it's own proper ambience.

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ShaderGraphで原神の海を再現できるかも?

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Focusing on shaders

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Little look at the Rouge one seeing how I relocated the main file. Shader is WIP but everything not touched by it is fully polypainted in zBrush.

Rouge variation based on 's work! Hope to get to work on this and other models again soon!

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Didact.

I REALLY wished there was a colour wheel to tweak some of the shaders. lol😅 But this is the best I could do to replicate a badass looking character.

Hope you all like it!🙌

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ShaderGraphで過去のToonシェーダー作り直した
今までのハイライト、リムライトに加えて影の境界色弄れたりとか、アウトラインも陰影に合わせて濃さが変わったりと色々仕込んだ

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BOOTHで販売しているSubstancePainterのToonShaderにAlphaBlend機能付きのシェーダー追加しリリースしました。これでOpacityをペイントできるようになりました!発売してから2年経ちましたが200個売れました!購入してくれた皆様、ありがとうございました😂
要望も是非!
https://t.co/EL4RmnfgWM

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I don't know how I feel about the shaders since they're so very shiny it makes Cass look almost blonde but either way.. yummy cowboy....

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finally trying out landscape tools in unity. I tend to lose any sense of height and distance when sculpting landscapes, so i made a topography shader. It's super helpful. The vertical steps indicate 1 meter. The checkers are 10 meter squares along X and Z (horizontal).

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Just doing some poses with the shader setting that won that poll.

Sorry for catgirl spam, but it's fun for me at least.

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