簡単にだけど、塔と崖なども で作って足して背景としてまとめてみた。HoudiniはHeightFieldとアセットの自動配置、崖モデル生成や塔の作成で使いました。

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Lead artist at Epic Games made a cool example a while ago. World of Warcraft in UE 4 with the help of megascans:
https://t.co/70pMvUvI85

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Keyframe practice using composed and rendered using blender, some assets from megascans and freebies from sketchfab. I posed the figure using Daz3D. Overpainted the whole thing in Photoshop. Definitely NOT a portfolio piece. this is done purely as a practice.

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The groutest of all time. 🎵

https://t.co/VOTGPocBA3

More inbound, with many others being added every single day.

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天気雨(Sunshower)| preview

Hello, everyone. This is the illustration I started to make at the end of April. All the real-time in UE4. Although it's just a preview, I hope you like it.

Main software: Unreal Engine 4, VRoid, Bridge, megascans.

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Quixelの とどのように組み合わせて利用するかについて解説するウェビナーが4/2に開催されます。
登録はこちらから↓
https://t.co/Riw4tUyOsw

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Hope you are all fine and healthy and working on your projects during the quarantine :) Im back at it with some new environments for Heroes of Bronze :)

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The Portal new version my personal cinematic sci fi environment inspired by Halo. Quixel Unreal Engine 4.24
https://t.co/WKsI4yMQDB

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Archviz photoreal 3dsmax Vray
Modeled with 3dsmax and Marvelous Designer, textures created with Quixel Megascans
https://t.co/wz0g55z2fP

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