画質 高画質

Keep using Senku as a base line to see how ive changed in modelling, got to say im really happy with how hes turning out so far!

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Phew, finally finished UVing (mapping the 3D surface into a 2D dimensional plan) this little guy!
Please bear with me on possible flaws :)

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Work In Style 👨🏻‍🔬👨🏻‍🔬👨🏻‍🔬
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Rendering with CPU only, without VGA :(
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作業記録
blender30分→足をコピーしてスニーカー開始

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Sacred Treasures For

Modeled and Textured in

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Work-in-progress of my avatar in ..First time I’ve attempted making a 3d character in a while. He’s stylized to appear 2D, ..not perfect, but surprised with how it turned out.
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Day 15 of

In today's episode of "Why I Love Rigging" : Inverse Kinematics.

I've switched back to blender, as I didn't want to make the next Pixar movie in Maya. Blender FTW.

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This isn't finished yet but I really want to work on something else and I'm bored of it lol

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Corrupted Pyra and Mythra!
Made a redux of their dark alts using Sephiroth's black materia and Dark Samus's phazon as inspiration

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OK OK LISTEN
I ALREADY posted these items separately BUT THEY LOOK SO GOOD TOGETHER HOLY-

😳

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May be getting close to the way I want it to be. Texturing will come after Retopo and all that jazz 😁

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First post in a while, lots of things under wraps, but for now here is a diorama I did! Unity/Maya/Blender/Substance Painter (Shaders with Amplify Shader Editor)
https://t.co/93H7DHst3b

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Progress of in - starting the texturing process soon!

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