So for the last week I've dedicated myself to improve my modeling skills in by remaking the model of my Ginn Liliac.

Real happy with how its coming along
I am at the retopology stage :D

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I'm making Kip open source for anyone to use, edit, redistribute, etc! He isn't retopoligzed, rigged, or textured (sorry!) Kip comes with a bunch of cool assets like a bell collar, a satchel, shoes, and a bunch more that could be snagged.
Download it here: https://t.co/CRLCXZpahA

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Feeling pretty good with my progress today. ^^ Wish I was a little further along in retopo, but I've always been slow at it, lol. First time making such a beefy character, so there's been a learning curve to it. (Got major cramps from sitting all day too, but worth it! TTwTT)

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Learning how to 3D sculpt, and see if retopologizing later is easier than doing it the other way around.

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how the hell do you do stylized shit? daaamn I just can't, guess I'll just skip into retopo and try my best to fix this alien

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Retopo? Fine
UV unwrapping? Ok
But why does hair never work !??!

send help

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Bon, terminé et envoyé!😄
La petite pause globidessin qui fait du bien! :)

Maintenant retour sur le concours créa 😄

-Retopologie: Bon retour! 👋😄

-Moi:😭

Petit teasing pour ce soir.

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Here's another update on Isle. I've finished retopoing, unwrapping and baking. Here's some quick renders (no lighting) from marmoset to show off the bakes on the lowpoly. Onto texturing!

Based off of the concept by

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Six hours of retopology, and it's finally done. UV's included.

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Hair retopo was a paaaaain.
Prepare to cringe at my wireframe.

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Ended up spending a good while doing some costume changes and minor body/face reshaping.

Hair retopo is going to take a loooong time.

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Only had time for a little mesh clean-up tonight.

Next is hair retopo.

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This is my latest project with , i did the & for the main character in ALHOLE GAME.
i hope you like it.

by :
Check my portfolio to saw the high quality : https://t.co/lXgCiVkBl6

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Low/medium poly (<7k) orc in leather armour.

Sculpted, retopologised and baked in Blender. Textured in Photoshop.

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I want to say that's a good "Stopping point" for now. Need to figure out the rest of the body and THENNNN go back and do all the hair. I think I know how I'm gonna do it but that will come after retopology. AAAAAAAAAA RETOPOLOGY IS GOING TO HURT

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Working on a character model of Leo from Need to retopologize the skin mesh and apply materials to the clothes next.

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hairs going a lot better, i swear non-particle 3D curly hair is so hard to model like jesus.. really not happy with her ear topology either but i had to take a break from retopo its gonna kill me

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This is a Jackalope! A little magical bunny for a game in working in called Curse of the Phoenix. Model done by and optimised for by me ☺️

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