Working on some shaders for "Pages." I want the world to react to the player's presence. It's been a lot of fun figuring out how to make materials change in realtime.

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Matt Newell (#cavesrd) ringing in the new year. Stay warm this winter. ❄️

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I've been working on a model of Nott from as a personal project over the holidays. My goal is to take her all the way into Unreal 4 as a realtime rigged character! I'm gonna be chipping away at this over the course of a few months, lots to do.

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New short Buried Memories Volume 1: Yggdrasil is really a promo for a commercial asset pack, but it's still a good-looking https://t.co/TLJJ5S4B5X

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Sephine Kuan Cruz chats with () about her use of Megascans foliage and ground textures in creating her stunning "Abandoned Palace Courtyard" in 👀

https://t.co/1xA4csIxqA

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I always felt that I hadn't transferred Swallow successfully on 's viewer. Tonight I decided to fix this & make justice to the wonderful concept of Mole Wang : )
Check in realtime on: https://t.co/DaJUUNvHTr

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Furthermore, can't decide which dissipation I like the most. - Dissolve:

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Tried to optimize for changing parameters in realtime, so only the current slice is generated and unchanged generators don't re-create themselves, though they still re-evaluate every update at the moment.

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Damn eevee is great. 2kk tris, procedural PBR textures, SSR, SSS, and everything is realtime.

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