画質 高画質

Been trying to work around Blender's lack of Light Linking; learned how to do some neat vector trick to add "depth" to emission shaders and how to create a shadow catcher plane.

Annoying to work around, hopefully they add selective lighting support to Blender soon.

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PURCHASE I 。ₓˑ༺ʚ♡ɞ༻ˑₓ。 by

"♡ background shader is based on hash ♡ heart position changes on reload"

https://t.co/6DCtvaalZk

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Nuevo Proyecto Terminado 😁
Ben Tennyson
Realizado en Blender 2.93.4 Eevee
Es la primera vez que uso ToonShader es bastante básico pero quería probar nuevas formas de texturizar

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Okay forgot the shaders on the heels lmao

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I did some shader tricks with her hair... B x

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looks cool with my shader added tho~

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Plume but she Black and White because i can't figure out shaders.
(yet)

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Creating my own mecha model in inspired the Yuusha robots. And here is how to make the Yuusha Anime style crystal shader.

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I have created...
THE PERFECT OUTLINE!!

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Arnold is just too fun with what I can do shader wise! here's a couple detail shots!

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Here's 3D Lilith!
Halfway done on stream, finished the mesh for now. The shaders will be the fun part lol

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As compensation for boring bug reports, here is a nifty TF2-style lightwarp shader I whipped up in Godot! It's nothing too fancy and is just there to add a subtle warm tint to the lighting, but I really like how it came out.

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Daytime version. ☀ I won't be doing color remapping and dithering in outdoor scenes, as it looks better this way.

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More old screenshots of specular and diffuse lighting generated by hybrid screen space + probe space ray tracing.
Roughness maps are generated in-shader for demonstration purposes.

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quick mitsuri using 's amazing shader

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仕事都合で進捗がほぼないので「Sprite Shaders Ultimate」を試した内容をもう少し上げます!

ホログラム、点滅、毒など会話イベントや状態異常の表現に役立てそうなシェーダーがあったので試してみました😌

イラスト:わたおきば様<https://t.co/xk2QtkhDnh>

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Today at midnight (-3:00UTC) I will be minting FlowerField in

How many editions and what price do you suggest?
What other improvements you could do to this system?

Static image. 100% generative . No PNGS, no shaders. Pure plain P5.

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Finished!
All textures are handpainted! (no shader)

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With the shaders figured out, time to fully commit to the low poly and get him done (mask is still zremeshed and auto uv-ed)

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