画質 高画質

本日の成果 スカルプトで馬を作り、リメッシュでローポリ化し、ノーマルマップをローポリモデルにベイクすることでいつでもうまぴょいできるようにするための基礎を作った そのほかに特に成果はない 

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I wanted to try out the Averaged Normals method on a model that has "normal" topology and I think it turned out well! I made minimal adjustments to the original topology and just averaged the normals for each zone. It took about 30 mins total

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Day 4 of sculpting practice, I sculpted a woman's face with a front and side reference I found online, it turned out pretty good, and yes I'm reusing the same eyebrow texture
also here's how it looks bedside day 3 sculpt.

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ミラランお疲れさまでした!
Aには届かなかったけどB1からB3に上がれたので満足です(๑•̀ㅂ•́)و✧

0 4

Then I used it at Gameloft because I needed 3D and couldn't install anything else. In 2 weeks I became a still pretty bad but very enthusiastic b3d apostle.

0 2

How can I get this bad topology fixed?
この点の並びを綺麗な球にする方法を模索中、、、

3 8

ゴジータブルーをモデリングしました!
本格的にセルルックのモデルを作ったのは、初だったのでとても勉強になりました

3 18

爆発エフェクトを練習中
動画参考にしましたけど
シェーディングの数こなして、応用効かして
いきたいですね
M-1見ながら動画も今日中に最後までいけるかな
参考動画:
https://t.co/kZKBlwluuF

4 11

I'm feeling a little demotivated... but not entirely out!
Still in a very low-poly stage, but I'm making some progress. I'll share my design in another post, it's not quite finalized, but I wanted to get a head start on the body!

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Me: "I should work on my mod art"
Me: *draws B3 Tiu instead*

0 3

Realised I have a couple more models on deck and can add to the gumroad.

Would anyone be interested in the following?
-Rock Lee
-Miles Morales
-Gogeta sculpture I was working on at one point
-Some stylized hairstyles
https://t.co/HJLnTeXhlV
https://t.co/ft22nvTchU

3 23

Let’s make a propellor in a few easy steps. Along the way you’ll learn about transform orientations and rotation methods. And yes... I know the propellor is the wrong way around - you can solve that by hiding the axis part and selecting the other end for rotation.

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Shiva, the ice elemental.

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