画質 高画質

✅Modeling
✅Rigging
✅Cloth sim
✅Materials
✅Line art
✅Youkai whacking stick

Time to start roughing in some test poses and see what breaks. (Its the hair. The hair is gonna break.)

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Made a ton of progress today. gonna take a break to refresh my brain. I've clearly lost myself in this rabbit hole.

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Working on turning some of my collectable monster art into 3d renders! Here's the first one 🍄Made in blender

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my first attempt at sculpting, retopology, and curve hair ! what a mess of a process this one was

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Today I tested, if I could make better trees in for our gamescene "garden". I made some experiments with the

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You can probably guess who I'm making next. (1/?)

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Akira Tachibana from After the Rain

I've been working on her for a bit. I'm still working on her and other stuff. Not happy with her hair yet

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finalmente, un texture paint que no se ve horrible, aunque debi cambiar el shader para que no haya ni luz ni sombra,eeeh lo hare luego.

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A test that became an image with the aura of my friend to do the UI. To be honest I really like how it looks

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Didnt post this profile picture yet but here is the pfp I made for myself last night

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And since we don't really get a look into the front of the ship on that render, here it is.

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Believe it or not, but i have actually been doing things, some 3D modeling and some Practice, just so you know i actually still do things

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A shot from the game I'm currently working on with . Still early days but its coming along!

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Hiya everyone!
My commissions are now open😊
DM me to claim a slot🌸

Busts: $69
Fullbody models: $249

rt's are appreciated✨

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For the high poly version of this character, her clothes will have extra details like frills and jewelry. I've been making it piece by piece, until the frills, I've been going through a lot of trial and error trying to get those frills to look right. D:

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