Mi nuevo juego EXO-TICAL supone un cambio de registro en mi estilo habitual, así que avanzo lentamente pero aquí os dejo un adelanto: primeras pantallas y sinopsis de la historia. 🕹️🚀🕹️ 🪐

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Testing out a couple concepts, including my portraits, my character sprite, and my tileset.

It's...not quite GBC style, not not quite GBA. Any suggestions?

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The productivity keeps going! I managed to get 6 character portraits done. The upper right is the protagonist, and the other five or NPCs that will be in the demo.

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He actualizado Red Planet CPC a la v1.1, por un pequeño error en el porcentaje de juego completado. Y para incluir los archivos DSK para ambas versiones, EN y ES
https://t.co/uFytd3lngY
https://t.co/s9xlfFleZW

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RedPlanet para ya disponible gratis para descargar! Con el ritmo frenético de la música de tacha, y las colaboraciones de , y

Hora de fulminar marcianitos!
https://t.co/s9xlfF3E8o
https://t.co/uFytd33Mpq

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🎨LIZARDPAINT V0.3 for your SEGA Megadrive / Genesis is OUT!

Plenty of new features, check details enclosed!

Get your ROM at: https://t.co/ACqnQirodN 🫵

♥️+🔃+💰=🏖️

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The Sphongos is a brand new monster debuting in Funny that I never actually used this idea in any game before, as recurring anywhere else as it might be. 🤣

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Amstrad CPC Longplay - Shovel Adventure (2021) - CPCRetroDev 2021
https://t.co/Ftxmz3Qv6k

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Legit NES graphics.
5x3 screens large stage. 255 of 256 BG tiles used.

This is probably my most reusage-effective stage for this project as of yet. One 8x8 pattern is reused 123 times on average, with some subpalette trickery.

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Working on some multicolor bitmaps. Here's my process from sketch to final result. Doing the pixel work in as always!

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Hi! Just me trying on a new format for showcasing my level art in better detail. Maybe this is ok.

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I don't think i ever posted this "finished" stage concept.

Since isometry tends to negate colour count on the NES, i used an emphasis toggling trick on the skyline to have it appear as having more colours than what actually is in the palette

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Continuing the reposting. Scene for project "Borscht", made in spring 2020 i think.

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Genuine NES graphics.

One of the abandoned cliffside holds along the long lake for my NES game project "Borscht".

2 by 2 screens. All 256 bg tiles.

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left: single screen 80% done; with sprites overlaying the problem attribute areas
right: the raw background layer (known as nametable in NES lingo)

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Halfway tileset WIP for my gothic platformer for the NES; project "Borscht".

1 of 4 subpalettes reserved for later.

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NES graphics for an new NES game. (codename "Borscht")

Currently expanding a tileset from earlier this year into a proper stage. here's the first 2 screens.

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