Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

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In my waking moments between eating (recovering from an UC flare up and hospitalization) I've been making a mesh fill script in

There's some wonk to fix, but it's almost working for what I need.

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A hectic morning, wandering through the streets of Hanoi, only stopping for a quick bowl of pho. Photogrammetry capture running in

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Hey and friends, we're giving away our procedural dungeon generator tool for It's free, grab it while it's hot. Thank us later.

https://t.co/W8PNCPgv5i

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Oh hey, it’s I’m Jon, I do digital and traditional art and I’m making a game in Here’s a selection of my paintings and environment art. Art station link in bio!

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After a few days of work, I'm happy to post this update of the male Melodian head () for The renders are done in

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I've published an example project showing off some simple post-processing and lighting effects you can use with and Will add more later.

https://t.co/xOm6AFsk21

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Working on Boning and Rigging a character in Turning out better than I thought! What do other people think of the new tools in unity?

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/X3QNn3f8tC

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/ld2CzcYWuh

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/b5pWYlLyEi

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Here is a complete training dedicated to the creation of a character in for During this training, you will learn all the steps required to create a character and an asset in Blender so you can use them in Unity. https://t.co/THkAQebp40

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Built fun today with in A shader+script that reads particle position, velocity, etc. to do things

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مراحل لعبة التنين، لعبة منصات يتم تطويرها على
كل جزيرة توضح بيئة مختلفة و بالتالي فإن التنين يواجه ديناصور مختلف في كل جزيرة.

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If Rock Lobsters aren't your thing, check out some Ferr2D fun in Iteration speed!
https://t.co/PaCwe6TrY8

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Game rez model baked and in Still a ways to go with texturing though...

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