Iniyan Vijay discussed the workflow behind his Titan project, shared some advice about working in Substance Alchemist and Maya:

https://t.co/7BNbtwp96i

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Some more stuff done with . It's really amazing what you can get just from one photo and a little bit on mixing and tweaking :)

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フレンドにBlenderを1ヶ月ちょっとくらい、SubstancePainterとUnityは1日くらい教えてめっちゃうまくなってきました。素晴らしい(*´ω`*)

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if you are using or within you now have some custom export presets within to make sure your material render will match perfectly! More info here: https://t.co/2RWVq6nQNC

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test- reflective and glossy objects. Trigonometric scan with 3 laser from 9 different angles. Reconstruction in with high Detail (128 mil tris). Textures made with
Pre-render & E-Cycles.

I-U Studios Amsterdam

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After years of purgatory using materials in Revit, it's like a candy shop for an architect to work with all these high quality textures for project rendering work. To be able iterate (seed) different versions of each material is so fun!

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Rapid improvement of my texture thanks to Substance Alchemist !

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Finally got my hands on and it's incredible! I made this out of a single crappy photo. The folks at are amazing, this is magic!

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My second try with Substance Alchemist :) As we say "Less is more" ^^ https://t.co/sU0rIFF86W

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Why hello there Nacho...

Excited to give a run!

Maybe can be my... Alchemist Delighter 🧙‍♂️

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Here is my first try with from ! A simple floor image and some procedural generators, making it tile and voila!

Never textured anything before so I'm pretty happy with this noob result :D
1/2

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