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@JazRignall I like whoever did C64 Buggy Boy. The arcade version does brick walls as some obviously-separate sprites in a row. The Amiga one (second pic) does that too. But the C64 devs are like "f** that!" We're forming our sprites into a solid wall. You f**ers won't even see the seams! 👍
@UridiumAuthor @RobertHayden @theretrobyte Version-numbers were found in the settings menu.
(I didn't even realise there were version numbers in there until spotting there were two OCS/ECS versions of the game that had.. differences.) 😋
@PaulieHughes @MarkRJones1970 Interesting. I tend to think of most of the 8-bit games as having just one coder. Don't think of a few of the guys in a software house nutting over someone's code to try to find ways to optimize it. 🤔
@000Angus000 @I_Am_JPage @Al82_Retro @UridiumAuthor We're still in the SID golden age, aren't we? 🤔
@I_Am_JPage @Al82_Retro @UridiumAuthor It sounded pretty good. 👍
I think the real problem was that the Amiga should have gained another four channels with the AGA chipset. 😉
I should check my facts. Maybe the Ghost is not in Arc, but is in the prequel? It's just a mega-map platformer, so I like to explore as much as I can, and enjoy the beautifully-drawn sprites that are intent on killing me. (Except those blue ones.. they just look like willies.) 😮
@LadyDecade Metagalactic Llamas Battle at the Edge of Time!
(Well, that's half my character-count gone.) 😋
@C64Reloaded @ausretrogamer With a minor tweak to the top four, I'd say it's about right. 😋 (Nice selection overall.) 👍