画質 高画質

Lots of fun messing around with expressions and shaders!

10 46

Small MC world update:
1. Tried out the shaders settings Phil used a couple of days ago, and it's very nice for my Axolotl Aquarium <3
2. I'm just gonna use both crimson and warped blocks (w/ black glass panes) for the nether project

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also. i'd like to complain that i kept jumpscaring myself while working on this render
because i kept forgetting this einos shader turned into pathos depending on lightning
so whenever i changed to render view, i got spooked by this mfer

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he conseguido un nuevo shader para los NPCs, unlit alpha cutout, que trata los colores excactamente como quiero, con lo que me he venido arroba y he empezado a hacer a los ciudadanos y soldados del complejo

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New interactive shader just drop !
Glitchy Screens !
8/10 editions to sell
0.6tz

Visualize it at :
https://t.co/l1SFAwLKFx
(best in fullscreen, wait it for it to load).

Move mouse to control camera

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For all using ,

Which are your workflow / tricks to reduce the compiling shaders time?

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New interactive NFT - "Octo"
Made entirely with code using a fragment shader and WebGL.
Editions: 5/6 - 1 tez
https://t.co/MputVgrEjF




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and a few screenshots to avoid the video compression artifacts and enjoy the neural shader neon cyberpunk aesthetics in full.

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close up cuz I'm real happy with this shader

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This is a great image for me to tune the shader. I am still working on hue/saturation and so far it works better at a scaling of 5x but I feel not a bad result for a noob.

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箱庭-遠古海淵(Oceanic Abyss) ※no shaders

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También estoy haciendo lentos progresos con la posible inclusión de NPCs, tanto pasivos como hostiles, de momento tengo problemas con el shader, no renderiza los colores como a mi me gustaría, pero algo es algo. En este Devil Eye he tenido que hacer sprites nuevos para su trasero

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Back at the start of June I started to do a test of Sweet Mountain with redone textures from scratch for the most part since some I wasn't able to do due to not properly finishing. Goal was to use PBRShaders to fit in with the HE2 looks.

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After many trials and tribulations, staring at shadergraph, and banging my head against my desk AHHHHHHH all the shaders are done and he has really come to life! 🌱💧

Thank you once again to for giving me permission to bring water bulbasaur to life! 💖

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15 down! 5 left to go!

Can't get too excited that the end is near I still have to shader and highlight all the OC's and make a background.

Lets do this!💪(・`ω´・💪)

(left to right: , Mister_Melon, , , )

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