Fireworks! I should head to bed but I'm very tempted to convert this to glsl. Wish me luck :)

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for(float i,e,g,s;i++<1e2;g+=e*.2){mat2 m;vec3 n,p=vec3((FC.xy-.5*r)/r.y*g,g-3.);p.zy*=m=rotate2D(s=1.);p.z+=t;for(e=p.y;s<5e2;s+=s)p.xz*=m,n.xz*=m,n+=cos(p*s),e+=sin(p.x*s)/s/3.;n.y=sin(g)*.4;n/=length(n);e-=n.y;o+=exp(n.x-vec4(5.5+n.y*4.,6,6.5,0));}

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WIP
Cudgeling my brains for what version to choose..not for the algorithm🙄


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Well, not sure how to describe these... "Purplish plastic blobby knotty tubes"??

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another weird lighting wip, should try and work on something else next week

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the topic for 's this week was 'movie title sequences' which really stumped me

i made this abstract loop thing, see it in motion and check out the (terrible, unfinished) code: https://t.co/h0q573o32q

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float i,d=1.,s; vec3 p,n=vec3(-6);for(i=0.;i++<32.&&d>1e-4;){p=vec3((FC.xy-.5*r)/r.y,.2)*s;p.y+=1.5;p.yz*=5.5+mod(t*.2,1.7);p.z-=4.;for(int j;j++<8;){p=1.-abs(p);d-=.7*min(d,dot(p,sin(n))*dot(p/n,p-n));}s+=d;}o.rgb+=vec3(exp(d*d),7,6)/i;
//#つぶやきGLSL "湖畔(lake side)"

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🌊New Work Released

[ Fluid Ad-libtum ]
👉https://t.co/YxVaFRobWR

made with GLSL ,00'43", mov
7 edition, 0.5 tez


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for(float i,g,e,R,s;i++<1e2;g+=e*R*.1){vec3 p=vec3((FC.xy-.5*r)/r.y*g,g-4.);p.zx*=rotate2D(cos(t)*.4);p=vec3(log(R=length(p))-t,e=asin(-p.z/R),atan(p.x,p.y));for(e-=s=1.;s<6e2;s+=s)e+=abs(dot(sin(p*s+t*s*.5),p/p))/s;o.rgb+=hsv(p.y*.1,2.,s=exp(-e*1e3)/2e2)+s+s;}

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I put some more flow in my flow.

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Everything's gone flowy.

Got an idea for how to do this a slightly different way that is either going to be awesome or a garbled mess.

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I just listed "Medium Well" on OpenSea
https://t.co/NwrFd0F0T0
Generative Graffiti Splatter Click = Infinite New Art (Full Screen!)

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