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Added foam trails / interactions with water.🚣♀️
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader. #unity3D #madewithunity #shaders
@p700529 After loading "KdGreenerShader.fx", the model is getting dark. How can I solve this problem?
before: after:
Here's a mix of ToonKit OSL shaders and Cycles indirect light - in the same material! The Cycles shaders are only getting Indirect lighting, so I can just add it to my toonKit shader. Now I have full control of toon, and still have reflections. #b3d
@daitomodachi6 Hey, nice but I'm pretty sure you don't need the diffuse shader. or the emit shader in fact. After the shader I wouldn't use any shader actually.
D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.
Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights. #gamedev
I made a new @CodePen out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5
When you spend a ton of cash on render engines but you just use the cell shader. Might need to add some reflection in post but I think it's getting there...?!
Testing a new "fire dissolve" shader. #madewithunity #screenshotsaturday #indiedev #gamedev #gameart
Really like this outline shader. I think it improves my low poly character.
#madewithunity #madewithunity #indiedev #indiegame #IndieGameDev #unity3d #gamedev