画質 高画質

Новые скриншоты из фан-игры на движке Unity3D

1 8

I made a Unity Toon Shader for personal use, and I've uploaded it to booth for free. I will keep updating it as I need changes. I hope someone gets to enjoy it.

https://t.co/qE8QRbyn7I

1 8

GPU-instanced wheels in place. :3c

This will hopefully save a lot of issues with rendering and so forth. It was easy to implement, and even easier to keep track of using a tag-based indexing system.

1 11

Started experimenting with a new alt colour system and got a little distracted. It could potentially allow for custom colour creation for characters! Here are some weird Clyde ones! 😏

10 26

In the middle of nowhere. likes to challenge characters he created.

0 11

I rigged the humanoid I made! I made a quick test animation to see how it works. I also made the arms a lot shorter lol.

18 38

Worked with on INSIDE THE LOOP.
For the LudumDare47 : https://t.co/R3F6cPl1BC
What do you think about the overall concept of the game ?

16 30

Some upcloses. The best part is that I can regenerate structures on the fly during run-time, at a rate of 60 structures per second right now. ;w;

(But with the job system in Unity I can probably get it up to ten times that or even more.)

5 18

ライトホラーアドベンチャーゲーム
『ツナゲルシロ』9章配信開始!!

告知イラストはノゾミちゃんとアイちゃんです!
本編は緊迫した空気になってきています。

https://t.co/JCN3oo3nMN

3 8

Trying to learn
Everything is ok. 🙃

0 12

Now cases of stairs are associated per segment of a structure where possible. :3c

Also added a 180-degree flip, and a check if they are going to be outside or inside based on various criteraye.

2 4

-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!

0 3

The Anti-grav AFV can withstand heavy damage and can offer full cover
PC Demo character customizer app: https://t.co/bhEqp99TJ2

5 10

Now working with larger more detailed sprites, happy with the results. Updated spider drone design, walk cycle. Enjoy <3

3 14

Experimenting with procedural lineart skyboxes

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I've made the early concept art for a mobile game which I work on. I'm going to make a simple city builder game which I could play in my free time. What do you think guys?

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