The game I worked at with , and is finished! I present to you

Sack 'n' Stack
all in one trip!

You can check it out right here:
https://t.co/TQZ5CWcegs
No download needed!

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Hey! Hope you having a good sunday, currently there is an open spot for Godot programmer to help me! ❤

If you wish to join this metroidvenian project find me on discord Merly23#2400 or post a comment below!

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New enemy. The Catcher... These creepy guys catch your baby bunnies. You have to save your kids.

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Our little game for the is going well. You have to do everything with one single rock.
Made with

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Godot has a bunch of traits that, as a person, I'm conflicted on, but as a character, he's one of my favorites. He probably won't be back for another AA game, but that's okay, the one he was in was the best of the first trilogy anyways and he's a good reason why it is the best.

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Special Coffee Blend~!
Seems like Godot came up with a new Coffe Blend, and it surely is making wonders to his body~
https://t.co/UB97h3F3L1

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ALSO JUST REALIZED I MADE FUCKING GODOT JFJDJD

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Hey! Super excited to announce one of Godot Jam game will be updated between today or tomorrow at 22:00 UTC 😎

The team has been working hard to give you the craziest experience. If you liked the demo you will be mind-blown by this update. 💥

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Finally recovered from my burnout.. with a newly drawn forest background.

I also implemented a card name bar - that will display card current being used. And to help it stand out, the rest of the UI is hidden.

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"Blacker than a moonless night." - Godot,

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i fix a little bit the reflects and shadows :b
still a really bad path tracing

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My last minute submission to !
Godot shares his most bitter coffee blend with the trilogy folks.

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Take the anonymous Godot Community Survey 2019 and help us understand better where everyone comes from!

https://t.co/iPYIxcMRZQ

As every year, we'll publish results afterwards.

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shadows seem to work now, but the reflects are not fully right (i dont know why i keep trying make this path tracing work xd)

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Showcasing some newly drawn area nodes - the pit, mountains and ruins.

(No, they don't randomly change mid-battle in-game, lol..)

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